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[MOD UPDATE: 06.03.12] Specialist Strike Package v6.3

Опубликовано:

Complete List of Mod Features

 

1) Killstreaks are replaced with a perk strike chain identical to the specialist pointstreak system in MW3. 2 points = extra perk. 4 points = another extra perk. 6 points = another extra perk. 8 kills = all perks enabled. At every 25 kills (24 w/ Hardline), you get a MOAB. More on that in #3.

 

2) The killstreak system has been replaced with pointstreaks. Objective completions now count toward your streak. These include (FULL) domination flag captures, CTF flag captures, bomb plants, and bomb disarms. Pointstreaks are noted by a meter at the bottom right corner of the screen.

 

3) Nukes are replaced with MOABs. They do not end the game. Once called in, they kill all enemy players, EMP the victim team, and give double XP to person who called it in as well as anyone else on their team for the rest of the match OR until a MOAB is called in by the opposing team. Essentially, the team with the most recent MOAB is the beneficiary of the double XP feature.

 

4) Default FOV changed to 80. Personally, I prefer 80 to 90. But you can change this yourself as easy as always with the in-game console.

 

5) Default player movement speed increased from 190 to 230. This is to help players keep up with bots, who move at slightly faster speeds than normal players.

 

6) RSE v10 bots have been rebalanced. They no longer utilize riot shields, shotguns, or sniper rifles. Bots trigger spamming the Barrett, utilizing riot shields for cheap melee tactics, and glitching to the point where SPAS-12's became nearly fully-automatic ( :shock: ) was definitely a pain in the neck, so I patched all of those weapons out of their possible inventory.

 

7) Extra magazines at spawn (w/o Scavenger) has been doubled for all weapons. For example, the SCAR-H used to spawn with 40 rounds of extra ammo. It now spawns with 80. Most other assault rifles spawned with 60, they now spawn with 120. This helps to make Bling, Sleight of Hand, and other Tier 1 perk options more desirable without the looming caveat of being woefully undersupplied on spawn.

 

8) RSE Bot killstreaks are disabled. The specialist strike package applies to ALL players in game, bot and human alike. Thus, it would be unfair for them to both benefit from specialist perks while calling in Assault killstreaks as well.

 

8) RSE Bot response-time and panic knifing have been slightly nerfed. They now pause for a short time after locking onto a target to begin firing/meleeing (using a throwing knife for melee at close range). This is to make gameplay more fair and make it feel less like human players are at a mental disadvantage over instantaneously-responsive computerized opponents.

 

9) Perk icons have been replaced with their MW3 equivalents or at least their closest counterparts.

Bling - Recon

Cold Blooded - Assassin

Commando - Stalker

Danger Close - Blast Shield

Hardline - Hardline

Last Stand - UNCHANGED (You shouldn't be using Last Stand anyway, you cheapass noob. :roll: )

Lightweight - Quickdraw

Marathon - Extreme Conditioning

Ninja - Dead Silence

One Man Army - Basic unchanged, Pro is Specialist Icon

Scavenger - Scavenger

Scrambler - Marksman

SitRep - SitRep

Sleight of Hand - Sleight of Hand

Steady Aim - Steady Aim

Stopping Power - Overkill

 

10) Colorblind Assist is incorporated into the mod. Green has been changed to cyan and red has been changed to orange.

 

11) Announcer voices are replaced with their MW3 equivalents or closest counterparts.

Army Rangers - Delta Force

Navy SEALs - PMC

OpFor - Inner Circle

Rio Militia - African Militia

Spetsnaz - Spetsnaz

TF-141 - SAS

 

12) Killstreak icons/sounds are replaced with their MW3 equivalents.

 

13) Weapon camos have been changed.

Desert - MARPAT

Arctic - Snow

Woodland - Woodland Digital

Digital - Hex

Urban - Arctic Violet

Blue Tiger - Blue (MW3)

Red Tiger - Red Tiger Digital

Fall - Gold (Non-specular, looks better on some guns than others. Looks BEST on the M16)

 

14) In-game voices (including AC-130 chatter, callouts, etc.) are replaced with their MW3 equivalents.

 

15) Most secondary weapons are now GOLD!

 

NOTE: Please re-read the section on how to edit your pointstreak strike chain. The procedure has been slightly simplified, but nonetheless altered. So please read on, even if you are a veteran of this mod!

 

While I do want to stipulate that this mod is the combination of many different works rolled into one, I do take a large part of credit as of later versions. I have spent countless hours, probably days worth of time logged in programming this mod trying to work out the kinks and tweak it to work as smoothly and as beautifully as possible. Figuring out how to make this mod compatible with Global Thermonuclear War, programming a new streak notification system, fixing bot balancing problems, adding in specialist bonus functions, fixing the mod to work with round-based gametypes, MOAB behavior, etc. were some of my hardest goals. But I am thrilled to say I accomplished them all. This has been ALOT of fun programming, and I'm very happy to release the final product to you guys. If you wish to take this mod and tweak it, please give credit to me first and foremost, while keeping in mind these great people that provided me with the groundwork and the foundation that this mod is built upon. They are:

 

Tinkie101 - Creator of the RSE (RetardedSmarterEnemies) v10 bot mod.

Neofiria - Creator of the Pre-MW3 Mod. This mod provided me w/ a pointstreak system and meter.

Azumikkel - Creator of the Custom Killstreak Mod. At this point, my Specialist mod is VERY loosely based off of this mod, but from the start, this is what I got my start from.

 

V6.3 now available!

What's New:

1) Patched the poinstreak icons/meter so that they don't conflict with the perk setup display that pops up spawn.

2) Bots no longer use (spam -_-) M21 EBR sniper rifles.

3) Patched bug where basic versions of perks were not retained through intermissions inbetween rounds.

4) Scavenger replenishes grenade launchers. Not sure how people will feel about this, but the bots don't use grenade launchers, so I don't see this as a big issue.

5) The extra ammo on spawn (+1 extra mag more than normal) now applies to secondary weapons as well.

6) Pointstreak notification fonts and icons resized for less HUD clutter.

 

V6.4 pending!

What to Expect:

1) Full support for Kill Confirmed! Drop Zone support will probably not happen, but we'll see!

2) Improved pointstreak meter mechanics

3) Removal of bot chat

4) Inclusion of bot waypoints for Oilrig/Invasion!

 

NOTE: This release will be halted until private matches are fixed in 4D1. Since I can't play them, I can't test my code to ensure it works. Thus, KillCon support is standing by for said patch.

 

SAMPLE V6.1 GAMEPLAY:

 

Download Instructions (THESE DIRECTIONS HAVE CHANGED AS OF V6.0 SO PLEASE READ CAREFULLY!)

 

1) There are now TWO DIFFERENT VERSIONS of the mod, both with their own specific purpose:

 

- The first is the FULL version. This is the classic version that includes MW3 custom camos, titles, emblems, rank icons, etc. For a full MW3 experience, I recommend that you download this version. This download can be found here: http://www.mediafire.com/?uzwjiucof8lmdt7

 

- The second version is the CSS version. This version is client-side friendly and does not include custom perk announcements, camos, perk icons, or any other feature of the MW3 combo mod. This makes for the most symmetrical experience between server hosts and client players. If you are hosting this mod on a dedicated/public server and you will have players joining your game that may not not have the mod installed, then I recommend that you download this version. This download can be found here: http://www.mediafire.com/?u1a93yt6larcavx

 

2) Once you have downloaded the mod, expand the RAR using a program like WinZip.

 

3) Put the .iwd file into the "m2demo" folder. The mod will then load at game start-up. To unload the mod, you must exit the game and remove the .iwd file from your "m2demo" folder before restarting IW4M

 

I am not responsible if you mistakenly delete other .iwd files from your computer and/or corrupt your game files!!! If you are unsure of the directions or if you are apprehensive about the proper steps to take during installation, just post a reply in this thread or PM me on here. I will get back to you in a timely manner (within a day)!

 

FAQ:

 

Q: Will I be able to play this on 4D1 even though this mod was developed on/for aIW?

A: Yes. This mod is confirmed as fully playable on 4D1. This mod is NOT playable on the Steam version of multiplayer, however.

 

Q: Is there a way to change the perk strike chain?

A: Yes. Scroll down for further instructions in that regard.

 

Q: How do I modify the RSE v10 bot difficulty levels?

A: There are two ways to do this, one is easier than the other. The easy way is to go to your console after starting a game and use the "svr_bots_skill #" command. Valid numbers are 0-3. Or you can go into the specialist.iwd file, and navigate to svr/bots.gsc. Scroll down and change the spread multiplier and override functions. Lower spread = greater accuracy. Higher spread number = lesser accuracy.

 

Q: Is this mod playable online?

A: Yes and no. You cannot run this mod on someone ELSE's server, i.e. you can't run this mod, join a game, and get specialist pointstreaks. You must be the host of the server in order for the mod to run properly.

 

Q: How often does this mod get updated?

A: Once every 2-3 weeks depending on how significant the changes I make are. Every minute differentiation does not warrant its own release. More or less, at least 3 noteworthy alterations is my qualifying benchmark for an update.

 

Q: How do I change the perks around?

A: If you have the attention span for it, this is how:

 

In order to switch the perks around, you need to go directly into the z_zzRSEspecialist.iwd file, and navigate the following file path:

 

maps/mp/gametypes/_killstreaks.gsc

 

Then scroll down to the function called "Spawned()". It will look something like this.

 

Spawned()
{	
self.killcount = self.pers["cur_kill_streak"];
self.numberofstreaks = 0;
self.usingstreak = 0;
self.doSuperDamage = 0;
self.AoEactive = 0;
self.perk1 = "Sleight of Hand Pro";
self.perk2 = "Scavenger Pro";
self.perk3 = "Marathon Pro";
self.perk1active = 0;
self.perk2active = 0;
self.perk3active = 0;
self.perk4active = 0;
self.moab1given = 0;
self.moab2given = 0;
self.moab3given = 0;
self.moab4given = 0;
self.moab5given = 0;
self.moab6given = 0;
self.moab7given = 0;
self.moab8given = 0;


for(;{
self waittill("spawned_player");
self.perk1active = 0;
self.perk2active = 0;
self.perk3active = 0;
self.perk4active = 0;
self.moab1given = 0;
self.moab2given = 0;
self.moab3given = 0;
self.moab4given = 0;
self.moab5given = 0;
self.moab6given = 0;
self.moab7given = 0;
self.moab8given = 0;
self thread refreshStreak();
self setClientDvar("cg_weaponCycleDelay", 0);
if(self.numberofstreaks)
self thread giveStreak(self.streaknumber[self.numberofstreaks], self.durationnumber[self.numberofstreaks], 0);
self thread streakDealer();
self maps\mp\gametypes\_class::setKillstreaks( "none", "none", "none" );}
}

 

To change which perks you want to unlock in order (2-4-6 strike chain), edit the variables self.perk1 through self.perk3 with whatever you want! No console code names necessary! The variables are numbered in the order acquired, so "self.perk1" is your 2-point streak perk, "self.perk2" is your 4-point streak perk, and "self.perk3" is your 6-point streak perk.

 

So if I wanted to set up a { (2) Danger Close - (4) Stopping Power - (6) Steady Aim } strike chain, I would just modify those three variables like so:

 

				

self.perk1 = "Sleight of Hand Pro";
self.perk2 = "Scavenger Pro";
self.perk3 = "Marathon Pro";

 

It's really that simple.

 

Bling, OMA, and Last Stand are not supported perks. Bling only applies to loadout weapons, so giving it after spawn is pointless. OMA is a loadout-only perk as well, since it replaces secondaries. And Last Stand...well...everyone hates it xD so I guess you could say this mod boycotts it. =P

 

RSE V10 BOTS INCLUDED!!! In order to support the MW3 pointstreak meter (one of my favorite features of the mod), I had to null out the in-game bot menus. Instead, you'll have to use console commands to play with bots. Thankfully, 4D1 has full in-game console support! The important codes you should know are as follows:

 

svr_bots # - This adds "x" number of bots into an active game

 

svr_bots_fill # - This automatically adds x number of bots into a game. Be warned this skips the pre-game countdown, and you'll be a few paces behind when spawning at the start of games.

 

svr_bots_skill # - Numbers 0-3 are all valid difficulty levels. 0 = easy, 1 = regular, 2 = hardened, 3 = veteran

 

svr_bots_streak # - Set this DVAR to 0 to disable bot killstreaks. Set to 1 to re-enable. Default is 1.

 

svr_bots_nuke # - If you don't want bots to be able to get MOABs, set this to 0. Default is 1. I played just recently, and a bot went 35-1 with a MOAB. Do NOT think it's impossible for the wildest things to happen with these guys! They can get YouTube-worthy games sometimes xD lol

 

That's pretty much it! Enjoy the mod!

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Опубликовано:
  • Автор
Can anybody make this able to work with the STEAM version of MW2? I got it off steam the first of August 2012... :I

 

If you have the Steam version, just install 4D1. If you can't install 4D1 for whatever reason, you can contact the Tech Support team and they'll try and help you sort out your installation. But vanilla Steam MW2 does not offer support for custom .iwd files for a variety of reasons.

Опубликовано:
  • Автор
I dont understand , you say

 

maps\mp\gametypes and there is the file "_killstreaks.gsc"

 

But i have that file in

 

maps/mp/killstreaks/_killstreak.gsc"

 

And I do not know how exactly to change the Perks

 

PD : Sorry for my bad english ..

 

There's two "killstreaks.gsc" files. One is in the "maps/mp/killstreaks" like you found, but the other is in "maps/mp/gametypes". That's the one you need to edit.

 

No ._.

 

I have this in "maps/mp/gametypes"

 

http://i48.tinypic.com/2yzdlhe.jpg

 

I dont see any "killstreaks.gsc" there

 

You need to open the .IWD, open maps/mp/gametypes and there is the file that you need to edit.

 

Oh ok , i can edited now ..

 

But when i play now , my game crashes ..

 

DMP File : http://www.mediafire.com/?8loknwm34nplf4q

 

Somebody can help me or not?

 

Make sure that the Specialist mod is the only modded file you're running at the moment. Running multiple mod files at once causes instability issues and can cause crashes (especially if the files therein conflict with one another). Make sure to move any other mod files that may be installed to a safe place on your computer, make sure the Specialist mod is properly placed in your Mods folder, and run the game again.

Опубликовано:
  • Автор
ChineseGuy":3azq857f]Any idea how to install kick,focus,speed etc proficiencies on a 7/ 8 killstreak?

 

Kick reduces weapon recoil. While there is a way to alter recoil in-game, it is a boolean variable. So having absolutely 0 recoil on all weapons is not a viable supplement at the moment. If I can figure out a way to REDUCE recoil without completely eliminating it, I will gladly include that in future builds.

 

Focus reduces weapon flinch when shot. For this, I'm not even sure what dvar may apply to this. If this variable is exclusive to weapon files, it cannot be edited, as edited weapon files cause SERIOUS instability issues (1 full match can be played and then the game will crash when trying to start another if you run modded weapon files).

 

Speed increases your movement speed. This is exactly like Lightweight, so to add such a proficiency in would be redundant.

 

Attachments is a clone, as well, of Bling and thus would be redundant as well.

 

Melee increases melee speed. This DEFINITELY is a variable assigned by weapon files and is thus unmoddable at this time.

 

Range cannot be added in for the same reason as Melee.

 

Stability is an essentially useless proficiency in the context of MW2 since weapon sway while aiming down iron sights is incredibly less prevalent than it is by default in MW3.

 

Impact has essentially the same effect as FMJ. However, the other problem is that bullet penetration is defined in weapon files and thus, again, is untouchable.

 

Damage is Stopping Power. Another proficiency that, just like Lightweight and Speed, would be completely redundant.

 

Breath allows you to hold your breath while in ADS with assault rifles. This is actually intriguingly possible, but again pointless considering how little ADS'd weapons actually sway in MW2 as compared to MW3.

Опубликовано:
ChineseGuy":23evd7r6]

Focus reduces weapon flinch when shot. For this, I'm not even sure what dvar may apply to this. If this variable is exclusive to weapon files, it cannot be edited, as edited weapon files cause SERIOUS instability issues (1 full match can be played and then the game will crash when trying to start another if you run modded weapon files).

 

Hm, isnt Prodigy's promod running modded weapon files? I think the mod is pretty stable

Опубликовано:
ChineseGuy":19htao2z]

Focus reduces weapon flinch when shot. For this, I'm not even sure what dvar may apply to this. If this variable is exclusive to weapon files, it cannot be edited, as edited weapon files cause SERIOUS instability issues (1 full match can be played and then the game will crash when trying to start another if you run modded weapon files).

Hm, isnt Prodigy's promod running modded weapon files? I think the mod is pretty stable

 

Nope prodigy's isn't running any custom weapon files AFAIK except for frag_grenade_mp to remove nade cooking.

Promodlive3.3 is actually running 40 custom weapon files + some custom menu files.

 

Other than the stability issue related to the weapon files which i've report here: viewtopic.php?f=7&t=8229 (not sure if any of the devs noticed... :?: )

it's stable, no clan has ever reported stability issues other than the one above.

 

Maybe someone could take look at his servers console_log.mp and see if you get the same error (ERROR: Exceeded MAX_SURFACE_TYPE_SOUND_LISTS (16))

when running this mod.

Опубликовано:
The mod works fine for me but on the same scheme as the RSE - I can only play 1 full game and then i have to restart 4D1 and the game, i can not play one match after the other, otherwise it crashes, but that's a RSE problem as far as i know. The mod is pretty good, but there's something i was wondering... I saw the first post and it says to modify the .iwd file in order to get different perks for the pointstreak, but my question is.. how do i modify it? There's a program for that? Tried opening with WordPad or something, it just shows me special characters. I believe that question's kinda stupid but i'm laic at that, haha

 

you need winrar to open it

Опубликовано:
  • Автор
ChineseGuy":2f1m905c]

Focus reduces weapon flinch when shot. For this, I'm not even sure what dvar may apply to this. If this variable is exclusive to weapon files, it cannot be edited, as edited weapon files cause SERIOUS instability issues (1 full match can be played and then the game will crash when trying to start another if you run modded weapon files).

 

Hm, isnt Prodigy's promod running modded weapon files? I think the mod is pretty stable

 

I'll check back on 4D1 and see if stability has been restored to modded weapon files, but I seriously doubt it. I brought it up with NTA, showed him the error dump and told him about the problem in detail and he was stumped, so unless he somehow fixed it (he's a miracle worker so there's a chance, granted) then that point unfortunately stands.

Опубликовано:
When i type "svr_bots 11" in the console it say unknown command. I got the IW5 part of the mod working but i cant get bots in my game, please help..

 

Type /svr_bots 11 or use the N key (night vision key).

Опубликовано:

Hi, i have try the Mod is awsome but 1 thinks is not working

 

I download the Full Version then i go to my mw2 files > m2demo i place the mod, i run the game i create a private mach i try the command: svr_bots 11 and too svr_bots_fill 11 and didnt work :\

 

And i change too the perks and they dont show too :3

  • 2 weeks later...
Опубликовано:

Hey, is there anyway to make the bots just. Not shoot? Like i want them moving around. Just not shooting/knifing/semtexing etc. Me and my friend like to just go on this mod sometimes when we are bored and just trickshot them. But they keep killing us while we're mid air and everything :/. Sometimes they don't shoot which is weird. But is there anyway we can just make it so they don't shoot ever?

Опубликовано:
Hey, is there anyway to make the bots just. Not shoot? Like i want them moving around. Just not shooting/knifing/semtexing etc. Me and my friend like to just go on this mod sometimes when we are bored and just trickshot them. But they keep killing us while we're mid air and everything :/. Sometimes they don't shoot which is weird. But is there anyway we can just make it so they don't shoot ever?

There should be I way that worked on the assault strike package mod, but it should work here:

Bring down the console and type: testclients_doattack 0 (set to 0 to prevent bots from shooting, 1 to allow them shooting). Hope this helps.

Опубликовано:
Hey, is there anyway to make the bots just. Not shoot? Like i want them moving around. Just not shooting/knifing/semtexing etc. Me and my friend like to just go on this mod sometimes when we are bored and just trickshot them. But they keep killing us while we're mid air and everything :/. Sometimes they don't shoot which is weird. But is there anyway we can just make it so they don't shoot ever?

There should be I way that worked on the assault strike package mod, but it should work here:

Bring down the console and type: testclients_doattack 0 (set to 0 to prevent bots from shooting, 1 to allow them shooting). Hope this helps.

Thanks it worked! Now i can trickshot without dying mid air =P

Опубликовано:
Hey, is there anyway to make the bots just. Not shoot? Like i want them moving around. Just not shooting/knifing/semtexing etc. Me and my friend like to just go on this mod sometimes when we are bored and just trickshot them. But they keep killing us while we're mid air and everything :/. Sometimes they don't shoot which is weird. But is there anyway we can just make it so they don't shoot ever?

There should be I way that worked on the assault strike package mod, but it should work here:

Bring down the console and type: testclients_doattack 0 (set to 0 to prevent bots from shooting, 1 to allow them shooting). Hope this helps.

Thanks it worked! Now i can trickshot without dying mid air =P

You are welcome! Have fun!

Опубликовано:
need help i cant spawn bots do i have to download bots mod too and how can i do the specialist kill streaks into my killstreak counter ????

No, you don't need to download a bot mod, this mod contains bots, but you need to spawn them either by typing in the console "svr_bots #" replace # with trhe nomber of bots you want, or press "N" to spawn 1 bot.

For changing specialist killstreaks, read the tutorial in the thread.

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