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Опубликовано:
Hm, played few matches with ump and mp5k

 

Seems that ump is a bit overestimated, it flinches very badly when someone hits you and has weird recoil pattern, and low rate of fire. Then I switched to mp5k, it was way better, in close range at least, making it superior to the ump, for example on nuketown. I guess weapons don't need to be rebalanced(well, maybe some f2000 tweaks and g18akimbo).

What about extended mags increasing ammo? Feels weird that you sometimes have 1,5 mag in the reserve instead of 3.

Yeah, but oddly enough most people say UMP is still overpowered. After rethinking my idea, I say we should add some unpredictable side to side wobble to the recoil.

F2000 is fine I guess, what do you mean by tweaking?

And the G18 should have a bigger hipfire spread.

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Опубликовано:
Hm, played few matches with ump and mp5k

 

Seems that ump is a bit overestimated, it flinches very badly when someone hits you and has weird recoil pattern, and low rate of fire. Then I switched to mp5k, it was way better, in close range at least, making it superior to the ump, for example on nuketown. I guess weapons don't need to be rebalanced(well, maybe some f2000 tweaks and g18akimbo).

What about extended mags increasing ammo? Feels weird that you sometimes have 1,5 mag in the reserve instead of 3.

Yeah, but oddly enough most people say UMP is still overpowered. After rethinking my idea, I say we should add some unpredictable side to side wobble to the recoil.

F2000 is fine I guess, what do you mean by tweaking?

And the G18 should have a bigger hipfire spread.

Maybe I'm just bad with f2000 or it's ultraweak

Опубликовано:

Add LAN option to sources on the serverlist.

"LAN" option parses something like "iw4m.lan" instead of iw4.prod.fourdeltaone.net

 

What? (you might ask)

I've been trying to figure how to host IW4M and IW5M servers on my next LAN party. Although there should be an internet connection there, port forwarding is not an option at all on those events (the gateway is controlled by the ISP that provides the connection for that event). As everyone should know, we need to forward net_port for the server to get listed.

And shouting to over 300 people what's the IP:port of each server and how to use connect command to all the beginers is not an option either.

So, if we add something like "iw4m.lan" as the masterserver to parse on LAN tab, a LAN host can just run a dpmaster instance and point that hostname to that machine, on it's DNS server (smaller LANs where no local DNS server is available can use hosts edit, or just share a batch to do it).

Dedicated servers then use "sv_master2 iw4m.lan" to send heartbeat to the local masterserver aswell (iw4m.lan can be sv_master2 default, instead of shitrev)

So, LAN server hosts can just start a server and get it listed right away, and LAN players get the online servers on the online source, and any locally hosted servers on LAN source.

It's not offline LAN, but it's something to start allowing major LAN hosts to run IW4M servers on their events.

Опубликовано:
Hm, played few matches with ump and mp5k

 

Seems that ump is a bit overestimated, it flinches very badly when someone hits you and has weird recoil pattern, and low rate of fire. Then I switched to mp5k, it was way better, in close range at least, making it superior to the ump, for example on nuketown. I guess weapons don't need to be rebalanced(well, maybe some f2000 tweaks and g18akimbo).

What about extended mags increasing ammo? Feels weird that you sometimes have 1,5 mag in the reserve instead of 3.

Yeah, but oddly enough most people say UMP is still overpowered. After rethinking my idea, I say we should add some unpredictable side to side wobble to the recoil.

F2000 is fine I guess, what do you mean by tweaking?

And the G18 should have a bigger hipfire spread.

Maybe I'm just bad with f2000 or it's ultraweak

Bullet damage is 30, yeah, thats low. However, it has the highest fire rate: 925 rpm. However, I think the recoil could be a bit lower and not so damn random.

Опубликовано:
why the flying fuck would local play need a master server

because you dont have a connection to the internet everywhere. Even though you should, at least here in Germany as its a human right now.

Опубликовано:
why the flying fuck would local play need a master server

because you dont have a connection to the internet everywhere. Even though you should, at least here in Germany as its a human right now.

and why do you need a master server to get a listing of local servers even without an internet connection?

 

see also: useless irrelevant post

Опубликовано:

I don't know if I'm right but I think the game can easily query 65535 ports (UDP) to know if there is an IW4M server launched locally.

So, there is no need of a MasterServer.

 

Does IW3 need a MasterServer to get a listing of all local servers? Think about it ;)

Опубликовано:

IW3 will only detect local servers running between ports 28960 and 28963 (I got a modified dpmaster just to be able to list more than 4 cod4 game servers on a single machine, by using "online" as source)

Anyway,

why the flying fuck would local play need a master server
How can you get IW4M LAN servers to get listed if you don't have control over the gateway to forward ports?
Опубликовано:
why the flying fuck would local play need a master server

because you dont have a connection to the internet everywhere. Even though you should, at least here in Germany as its a human right now.

and why do you need a master server to get a listing of local servers even without an internet connection?

 

see also: useless irrelevant post

oh right.

was just intellectually absent.

 

 

However, all the suggestions sound like a lot of stuff to do. Is all that even possible to do?

Опубликовано:

Blast shield negates flashbangs partially, too(it already does it with stuns, didn't even know)

 

-move all addresses by 1 byte in iw4m.dat/rely on newer iw4mp.exe version so we could have game clean and it would be easier to detect new hax(probably would screw up the .dll, but I don't know anything about that, so might be a stupid idea as well)

Опубликовано:
IW3 will only detect local servers running between ports 28960 and 28963 (I got a modified dpmaster just to be able to list more than 4 IW3 game servers on a single machine, by using "online" as source)

Anyway,

why the flying fuck would local play need a master server
How can you get IW4M LAN servers to get listed if you don't have control over the gateway to forward ports?

see: multicast

 

implementation difficulty: quite easy

Опубликовано:
  • Автор

On-Topic about new weapons, I found a boat load of weapon dumps from OpenWarfare that has some files we can use for new weapons. The weapons being AK74U, M4 (MW3), and Type 95. There is a Five Seven but it's missing it's xanim :(. Note: All the weapons are CoD 4 compatible.

Опубликовано:
On-Topic about new weapons, I found a boat load of weapon dumps from OpenWarfare that has some files we can use for new weapons. The weapons being AK74U, M4 (IW5), and Type 95. There is a Five Seven but it's missing it's xanim :(. Note: All the weapons are a popular FPS series 4 compatible.

No idea but ow models somehow sucked. Just look at the l96 which doesn't look like t5 counterpart at all

Опубликовано:
On-Topic about new weapons, I found a boat load of weapon dumps from OpenWarfare that has some files we can use for new weapons. The weapons being AK74U, M4 (IW5), and Type 95. There is a Five Seven but it's missing it's xanim :(. Note: All the weapons are a popular FPS series 4 compatible.

No idea but ow models somehow sucked. Just look at the l96 which doesn't look like t5 counterpart at all

Sounds interesting though. Mind posting some screenshots?

Опубликовано:
The weapons being AK74U, M4 (IW5), and Type 95. There is a Five Seven but it's missing it's xanim :(. Note: All the weapons are a popular FPS series 4 compatible.

When you import the AKU, I will be fucking happy

 

@The_Inhuman: OMG, nice :o

Опубликовано:
The weapons being AK74U, M4 (IW5), and Type 95. There is a Five Seven but it's missing it's xanim :(. Note: All the weapons are a popular FPS series 4 compatible.

When you import the AKU, I will be fucking happy

 

Yep, my penis would kiss your face - Not even remotely joking.

Опубликовано:

-select fire

-holographic sight has smaller adsfov than red dot sight, to make them both a little different

-akimbos should reload 2 times slower, not 2 times faster lol

-slight recoil decrease for desert eagle?

-painkiller should increase health by 1.5

-make last stand 2nd tier perk/red one. I can make the graphic, not hard to change hue :P

-move lightweight to 3rd slot

-fix the rest of silenced weapons which still make you show up on radar

-xmags increase startammo

-decrease melee recovertime with riot shield

-does usp akimbo actually stab faster?

-firedelay for tubes, gravity should be stronger for those

-make famas 4-shot burst, slight range decrease, recoil increase(?)

-increase range for m16 so it would compete with famas

-stopping power multiplier should be 1.15/1.2 instead of 1.3 perhaps

-split coldblooded into ghost(uav won't see you when moving/capturing the objective) and blindeye

-famas shall be taped

-aug - scope instead of acog

-obv g18 akimbo hipfirespread increase

-silenced barrett and intervention killing in one shot when hitting upper torso, not neck/head/helmet(or can they already do this?)

-increase tmp mag size from 15 to 20, xmags 30

-scorestreak system would be epic

-tactical insertion drops faster

-long barrel instead of fmj on shotguns, since noone ever scored a penetration kill with a shotgun(increases range by 30-40% at cost of decreased output damage)

-ump min damage = 26 meaning it would kill in 4 shots at longer ranges, which is still good for a smg

Опубликовано:
-slight recoil decrease for desert eagle?

At least decrease the visual recoil. (visual recoil is actually higher than the actual recoil)

-firedelay for tubes, gravity should be stronger for those

The reload time is already long enough... And the gravity is strong enough. Even stronger would make it look ridiculous.

-stopping power multiplier should be 1.15/1.2 instead of 1.3 perhaps

why? That would make the game Blops-ish... (also, currently its x1,4, not 1,3)

-long barrel instead of fmj on shotguns, since noone ever scored a penetration kill with a shotgun(increases range by 30-40% at cost of decreased output damage)

In fact, I got killed once like that. But I was standing really close at the wall and the enemy was facing the wall really close as well. So yeah, FMJ is pretty much useless in the most situations. But yeah, long barrel is in fact a good idea. But less damage? Dunno.

-ump min damage = 26 meaning it would kill in 4 shots at longer ranges, which is still good for a smg

That would make it even weaker than the other SMGs (except for the Vector, it does 25)...

Опубликовано:

 

 

 

-ump min damage = 26 meaning it would kill in 4 shots at longer ranges, which is still good for a smg

That would make it even weaker than the other SMGs (except for the Vector, it does 25)...

How the hell I never kill in 3shots at long ranges with any other smg then?

 

Oh and ump should be 4 hit kill at long ranges, by long I mean something like window to window on highrise distance or maybe a bit shorter. It's range is ridiculous when compared to assault rifles.

 

 

Well, what about giving stopping power to everyone then? So we would see more people using various perks?

Опубликовано:
  • Автор
-select fire 1

-holographic sight has smaller adsfov than red dot sight, to make them both a little different 2

-akimbos should reload 2 times slower, not 2 times faster lol 3

-slight recoil decrease for desert eagle? 4

-painkiller should increase health by 1.5 5

-make last stand 2nd tier perk/red one. I can make the graphic, not hard to change hue :P 6

-move lightweight to 3rd slot 7

-fix the rest of silenced weapons which still make you show up on radarv 8

-xmags increase startammo 9

-decrease melee recovertime with riot shield 10

-does usp akimbo actually stab faster? 11

-firedelay for tubes, gravity should be stronger for those 12

-make famas 4-shot burst, slight range decrease, recoil increase(?) 13

-increase range for m16 so it would compete with famas 14

-stopping power multiplier should be 1.15/1.2 instead of 1.3 perhaps 15

-split coldblooded into ghost(uav won't see you when moving/capturing the objective) and blindeye 16

-famas shall be taped 17

-aug - scope instead of acog 18

-obv g18 akimbo hipfirespread increase 19

-silenced barrett and intervention killing in one shot when hitting upper torso, not neck/head/helmet(or can they already do this?) 20

-increase tmp mag size from 15 to 20, xmags 30 21

-scorestreak system would be epic 22

-tactical insertion drops faster 23

-long barrel instead of fmj on shotguns, since noone ever scored a penetration kill with a shotgun(increases range by 30-40% at cost of decreased output damage) 24

-ump min damage = 26 meaning it would kill in 4 shots at longer ranges, which is still good for a smg 25

1) eh...

2) easy

3) easy

4) easy

5) if you find the function sure

6) eh...

7) eh...

8) easy

9) easy

10) easy

11) it does only because there's 1 anim for it

12) meh

13) possibly

14) easy

15) easy

16) eh...

17) idk about that

18) mmmhm just replace the hidetag :)

19) easy

20) easy

21) easy

22) eh...

23) idk about that, I'll check the perk functions

24) long barrel would be easy, but then again what about the menu files for it?

25) easy

Опубликовано:

 

 

 

-ump min damage = 26 meaning it would kill in 4 shots at longer ranges, which is still good for a smg

That would make it even weaker than the other SMGs (except for the Vector, it does 25)...

How the hell I never kill in 3shots at long ranges with any other smg then?

 

Oh and ump should be 4 hit kill at long ranges, by long I mean something like window to window on highrise distance or maybe a bit shorter. It's range is ridiculous when compared to assault rifles.

 

 

Well, what about giving stopping power to everyone then? So we would see more people using various perks?

In fact, the UMP has the same range profile as the other SMGs. But yeah, that would be somehow a fair balancing: lower damage but higher range.

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