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Опубликовано:

Meh just thought of writing up a thread in here to make a "wishlist" for IW4Mx.

What I would like to see:

- New Maps *ofc*

- New Weapons *ofc*

- New Killstreaks *?*

- Load mods when you start connecting to server not when you're fully connected (like CoD4) *stole from banz*

- New UI Elements

- Nightvision :D

- CoD 4 code that prints your killstreak and prints in kill feed. (Made a mod for it already and sent it to NTA)

- Re-do some of the weapons (i.e. UMP and reduce damage)

 

That's basically my suggestions. Anyone else?

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Опубликовано:
Nightvision? Really?

Yes. For the nightmod by DUKIP...

 

- Re-do some of the weapons (i.e. UMP and reduce damage)

I donВґt agree with this.

Dude, a smg that kills in 3 shots at any range is seriously overpowered, making silencer on this weapon the best attachment as it doesn't even affect the TTK over distance. Should be max 3 hit kill at medium-long range and 5 shot kill beyond it with quite long drop off

 

kthxbye

 

 

Proper mod loading, maybe? So we won't have to reconnect to play on some heavily modded servers

Опубликовано:

- Make game summary able to disconnect server and change class (or turn it into a lobby match UI? lol)

- Fix +set playlist # backwards.

- horsemen card titles that's been cut

- Fix voice chat

- Server info (more details admin, site, e-mail on serverlist)

- bring back aiw M1 IRC addon

- Quick Message

- DLC store

- Fix /reset stats (or have tech support staff able to do by 2 person a day if you don't trust us :3)

- use NoFaTes MW3 killstreak hud?

- heatmap or was it buggy on aiw days?

- Able to set bots on private match settings like T6 does. (If all the bots ever get stable)

- Multi-Team Deathmatch?

- offline LAN support mode?

- Have different configs for others who on a share computer with IW4M and IW5M (example /players/yolarrydabomb/mp_config.cfg)

 

- Re-do some of the weapons

How about we leave the regular mw2 mp weapons alone? I don't see nothing wrong with them..nothing..

 

but I wouldn't mind the new weapons being added tho

Опубликовано:
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- More EValidateUserTicketResult

- Figure out what is causing those "invalid version" tickets.

- Replace "MP_DEFUSE" with "MP_HISTORY"

- Proper error message when are iw_22/23 missing

 

Yeah mine don't sound that awesome :P

Agreed with all of those.

 

- Quick Message

- Server info (more details admin, site, e-mail on serverlist)

- Make game summary able to disconnect server and change class (or turn it into a lobby match UI? lol)

Agreed, especially with Quick message

Опубликовано:
*suggestions

>nightvision

why?

>killstreak mod

sounds fine

>change damage

why, UMP has always been OP, leave it be

*suggestions

>heatmap

what heatmap?

>offline LAN support mode?

would be nice, no one's gonna do it though

Leansupport?

stupid features are stupid

Опубликовано:

Well:

-new maps

-new weapons

-not using the RAM method

-fix the 'reconect' on some modded servers

-fix for the ticket thing

-some kind of a 'store'

-a little update for aCI

-probably some lan as it was requested but imho it's not needed

-ingame CaC (?)

-more stuff to be added when they pop into my head-

Опубликовано:
-not using the RAM method

yes, lets write all our memory to the hard drive

Опубликовано:

actually, now that I think about it:

 

custom (e)FX loading and dumping, like menus.

 

this would mean you could add lights, sprites, and more

Опубликовано:

apart fromt he obvious such as new maps/weapons, I'd like to see this:

-a proper ban system

-ingame class editing

-night mod with flashlight (even though its hard to make, I know)(night vision looks horrible in iw4m, or in general cod)

-lan mode

-somehow balance the UMP (maybe add unpredictable side to side wobble to the recoil?)

-Sleight of Hand pro not speeding up scoping in process when using sniper rifle and making the sniper rifle innacurate while scoping in and 500ms after you started looking through scope. That should stop the pest of quickscopers.

edit:

-force votekick on all dedicated servers

-prevent nuke from ending the match

-fix the stats problem

 

will add some ideas if I have any more.

Опубликовано:
- Proper error message when are iw_22/23 missing

Ah yeah, that would be nice.

 

EDIT: Also:

Then it's not a bug, the chat was too small on the high resolutions, now is size the same on all resolutions.

To be honest it should be configurable via console, as cg_chatheight only limits how many lines of chat is shown.

He was talking about the chat text size: viewtopic.php?f=7&t=25191

That'd be also great.

Опубликовано:

Hm, played few matches with ump and mp5k

 

Seems that ump is a bit overestimated, it flinches very badly when someone hits you and has weird recoil pattern, and low rate of fire. Then I switched to mp5k, it was way better, in close range at least, making it superior to the ump, for example on nuketown. I guess weapons don't need to be rebalanced(well, maybe some f2000 tweaks and g18akimbo).

What about extended mags increasing ammo? Feels weird that you sometimes have 1,5 mag in the reserve instead of 3.

Опубликовано:
Hm, played few matches with ump and mp5k

 

Seems that ump is a bit overestimated, it flinches very badly when someone hits you and has weird recoil pattern, and low rate of fire. Then I switched to mp5k, it was way better, in close range at least, making it superior to the ump, for example on nuketown. I guess weapons don't need to be rebalanced(well, maybe some f2000 tweaks and g18akimbo).

What about extended mags increasing ammo? Feels weird that you sometimes have 1,5 mag in the reserve instead of 3.

Yeah, but oddly enough most people say UMP is still overpowered. After rethinking my idea, I say we should add some unpredictable side to side wobble to the recoil.

F2000 is fine I guess, what do you mean by tweaking?

And the G18 should have a bigger hipfire spread.

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