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Cargoship aka so_bridge developer release.

Featured Replies

Опубликовано:
You can also walk into this and fall into the boat

I hate this fucking thing! We could make it solid with glas but:

1. the glas is placed in this black thing (so you don't see it), then the player can walk over it

2. the glas looks out of the black thing, so it is high enough to stop the player...

I like pretty much all visions (because they are better than mine :D )

Edit: Maybe i found the right angle

Опубликовано:

Nice to see you're releasing this, I remember this project is quite old now as there was a topic dedicated to it in the old aIW forum, not releasing would have been a bit wasty considering the work you've brought to achieve this thing, even if the "real" wetwork map will come to IW4 with the new engines modifications this version is a hell load of work considering how objects are placed on the map :geek:

 

Good work here guys

Опубликовано:

 

The problem is that the sun settings (day/night) aren't set with the vision files, but in the map editor itself. What the vision files do is to for example set the levels of contrast.

 

TL;DR = Using the IW3 vision file won't work.

I have some experience on worldspawn settings, however it's impossible to chenge at least some of them afaik.

Опубликовано:
r_glow                    "1"
r_glowRadius0             "31.9789"
r_glowBloomCutoff         "0.93695"
r_glowBloomDesaturation   "0"
r_glowBloomIntensity0     "0.15"

r_filmEnable				"1"
r_filmContrast				"1.3"
r_filmBrightness			"0.15"
r_filmDesaturation			"0.1"
r_filmInvert				"0"
r_filmLightTint				"0.7 0.85 1.0"
r_filmDarkTint				"0.5 0.75 1.0"

r_primaryLightUseTweaks              "1"
r_primaryLightTweakDiffuseStrength   "1.05"
r_primaryLightTweakSpecularStrength  "1" 

Опубликовано:

Is there anyway to make the map more "viewable" for people with bad computers? You have to have specular on and there are people who can not use that because they will get a major FPS drop.

 

Anyways, if you can, use a vision file which will make it more viewable for people who can not run max settings.

Опубликовано:
  • Автор
Punjab":3ghc0ew6]Is there anyway to make the map more "viewable" for people with bad computers? You have to have specular on and there are people who can not use that because they will get a major FPS drop.

 

Anyways, if you can, use a vision file which will make it more viewable for people who can not run max settings.

I don't know any way how to achieve that.

Best map,but it is a lil bit too dark for me. :S <3

That's why we experiment with visions here ;)

Опубликовано:
Punjab":3srh6bfu]Is there anyway to make the map more "viewable" for people with bad computers? You have to have specular on and there are people who can not use that because they will get a major FPS drop.

 

Anyways, if you can, use a vision file which will make it more viewable for people who can not run max settings.

I don't know any way how to achieve that.

What about a day version?

Опубликовано:

thanks ,nice work :) for those complaining it's to dark press "N" for nightvision xD

Опубликовано:
Punjab":96vgvvo2]Is there anyway to make the map more "viewable" for people with bad computers? You have to have specular on and there are people who can not use that because they will get a major FPS drop.

 

Anyways, if you can, use a vision file which will make it more viewable for people who can not run max settings.

I don't know any way how to achieve that.

Best map,but it is a lil bit too dark for me. :S <3

That's why we experiment with visions here ;)

Try using a cod 4 vision file or a bright vision file from mw2.

 

Cod 4 crash is bright. Try this.

r_glow      "0"
r_glowRadius0    "7"
r_glowRadius1    "7"
r_glowBloomCutoff   "0.99"
r_glowBloomDesaturation  "0.65"
r_glowBloomIntensity0  "0.36"
r_glowBloomIntensity1  "0.36"
r_glowSkyBleedIntensity0 "0.29"
r_glowSkyBleedIntensity1 "0.29"

r_filmEnable    "1"
r_filmContrast    "1.4"
r_filmBrightness   "0.134"
r_filmDesaturation   "0.265"
r_filmInvert    "0"
r_filmLightTint    "1.179 1.086 1.024"
r_filmDarkTint    "0.7 1.0215 1.265"

 

Or the mp_cross_fire vision in the m2demo folder

r_glow                    "1"
r_glowRadius0             "7"
r_glowBloomCutoff         "0.99"
r_glowBloomDesaturation   "0.64999"
r_glowBloomIntensity0     "0.36"

r_filmEnable              "1"
r_filmContrast            "1.7"
r_filmBrightness          "0.25"
r_filmDesaturation        "0.264984"
r_filmDesaturationDark    "0.38"
r_filmInvert              "0"
r_filmLightTint           "0.81 0.79 0.755"
r_filmMediumTint          "1.03872 1.08041 1.13725"
r_filmDarkTint            "1.31142 1.24398 1.08759"

r_primaryLightUseTweaks              "0"
r_primaryLightTweakDiffuseStrength   "1"
r_primaryLightTweakSpecularStrength  "1"

Опубликовано:
[     82700] Error: Waited 8079 msec for missing asset "mp_body_army_sniper", of type "xmodel".
[     82704] Error: Could not load xmodel "mp_body_army_sniper".
[     82711] Error: Could not load xmodel "head_allies_us_army_sniper".
[     82716] Error: Could not load xmodel "viewhands_sniper_us_army".
[     82722] Error: Could not load xmodel "mp_body_us_army_lmg".
[     82727] Error: Could not load xmodel "head_us_army_a".
[     82741] script runtime warning: potential infinite loop in script 8112 > 5000.
[     82745] Error: @ 78727
[     82750] Error: Could not load xmodel "head_us_army_b".
[     82755] Error: Could not load xmodel "head_us_army_c".
[     82759] Error: Could not load xmodel "head_us_army_d".
[     82764] Error: Could not load xmodel "head_us_army_f".
[     82770] Error: Could not load xmodel "viewhands_us_army".
[     82776] Error: Could not load xmodel "mp_body_us_army_lmg_b".
[     82780] Error: Could not load xmodel "mp_body_us_army_lmg_c".
[     82785] Error: Could not load xmodel "mp_body_us_army_assault_a".
[     82790] Error: Could not load xmodel "mp_body_us_army_assault_b".
[     82794] Error: Could not load xmodel "mp_body_us_army_assault_c".
[     82799] Error: Could not load xmodel "mp_body_us_army_shotgun".
[     82805] Error: Could not load xmodel "mp_body_us_army_shotgun_b".
[     82810] Error: Could not load xmodel "mp_body_us_army_shotgun_c".
[     82815] Error: Could not load xmodel "mp_body_us_army_smg".
[     82820] Error: Could not load xmodel "mp_body_us_army_smg_b".
[     82825] Error: Could not load xmodel "mp_body_us_army_smg_c".
[     82830] Error: Could not load xmodel "mp_body_us_army_riot".
[     82836] Error: Could not load xmodel "head_us_army_e".
[     82843] Error: Could not load xmodel "mp_body_opforce_arab_assault_a".
[     82847] Error: Could not load xmodel "head_opforce_arab_a".
[     82852] Error: Could not load xmodel "head_opforce_arab_b".
[     82857] Error: Could not load xmodel "head_opforce_arab_c".
[     82861] Error: Could not load xmodel "head_opforce_arab_d_hat".
[     82868] Error: Could not load xmodel "head_opforce_arab_e".
[     82872] Error: Could not load xmodel "viewhands_militia".
[     82877] Error: Could not load xmodel "mp_body_opforce_arab_lmg_a".
[     82883] Error: Could not load xmodel "mp_body_opforce_arab_shotgun_a".
[     82888] Error: Could not load xmodel "mp_body_opforce_arab_smg_a".
[     82893] Error: Could not load xmodel "mp_body_op_arab_sniper".
[     82897] Error: Could not load xmodel "head_op_arab_sniper".
[     82903] Error: Could not load xmodel "viewhands_sniper_op_arab".
[     82908] Error: Could not load xmodel "mp_body_riot_op_arab".
[     82913] Error: Could not load xmodel "head_riot_op_arab".
[     83425]       dvar set ui_ac130usetime 40
[     83436] Error: Could not load xmodel "com_plasticcase_arab".

  • 2 weeks later...

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