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IW4M: How to make a dedicated server_replies

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  • Ответы 253
  • Просмотры 109
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  • Последний ответ

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Опубликовано:
Hey I created a dedicated server (with alter revolution) but i cannot connect to it even using connect ip(internal):port. There are no errors in the console.

 

Fuck aRevs. Ask on their forums. We are not going to help people from other forums, especially from THAT forum-.-

Опубликовано:
Hey I created a dedicated server (with alter revolution) but i cannot connect to it even using connect ip(internal):port. There are no errors in the console.

 

Fuck aRevs. Ask on their forums. We are not going to help people from other forums, especially from THAT forum-.-

why you hate aRevs? what would you recommend then? i just want to host a server...

Опубликовано:
why you hate aRevs? what would you recommend then? i just want to host a server...

 

Are you asking how to run an aRev server or how to run an IW4M server using the aRev files?

 

You can't use the aRev files to run an IW4M server because they modify files from MW2 that IW4M needs. You need to start with a fresh copy from Steam, or Skidrow/aIW, then install the files from here.

Опубликовано:
why you hate aRevs? what would you recommend then? i just want to host a server...

 

Are you asking how to run an aRev server or how to run an IW4M server using the aRev files?

 

You can't use the aRev files to run an IW4M server because they modify files from MW2 that IW4M needs. You need to start with a fresh copy from Steam, or Skidrow/aIW, then install the files from here.

thank you! i'm not using aRevs anymore and it works now!

Опубликовано:

I have portfowarded 28961, have set the server.cfg but it still doesn't work, I can connect to it myself by /connect xxx.xx.xx.xxx:28961

but instead of Dom what I want I get into TDM and it doesnt say my name I want but "CoD4Host"

anyways, this is my server.cfg

    // --- QUERY INFORMATION --------------------------------
   set sv_hostname "Domination by fellerets [standard]"

   // optional settings returned by query, server listings may use this
   sets _Admin "fellerets"
   sets _Email "fellerets@hotmail.com"
   sets _Website "http://alteriw.net/"
   sets _Location "EU - West"

   // --- NON-GAMEPLAY CONFIGURATION -----------------------
   set rcon_password "" // password for rcon, empty = disabled
   set privateMatch_serverPassword "" // game password, leave empty for a public game

   set sv_maxPing "300" // maximum ping, any higher and players will get kicked

   set g_inactivity "0" // time in seconds before a player gets kicked if not moving
   set g_inactivitySpectator "0" // time in seconds before a spectator gets kicked

   set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end
   set g_log "games_mp.log" // game log file

   set aiw_sayName "^7No Cheating or Perm Ban" // name server-side 'say' commands show up as

   // --- BASE GAME CONFIGURATION --------------------------
   set g_gametype "dom" // game type
   // dom - Domination


   // uncomment below commands for some hardcore shit
   //set g_hardcore "1"
   //set ui_hud_hardcore "1"
   //set scr_hardcore "1"
   //set scr_player_maxhealth "30"
   //set scr_team_fftype "1" // 1 = on, 2 = reflect, 3 = shared
   //set scr_player_healthregentime "0"

   set scr_thirdperson "0" // third-person mode
   set scr_game_hardpoints "1" // killstreaks, 1 = on
   set scr_game_perks "1" // perks, obviously

   set scr_game_allowkillcam "1" // 1 = allow, 0 = disallow

   set scr_diehard "0" // die-hard mode

   set scr_teambalance "1" // player difference for game to consider 'unbalanced'
   set scr_game_spectatetype "2" // by request?

   // --- GAMETYPE CONFIGURATION ---------------------------

   // - Team Deathmatch
   set scr_war_scorelimit "10000"
   set scr_war_timelimit "15" // timelimit, in minutes

   set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
   set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical'

   set scr_war_numlives "0" // number of lives
   set scr_war_promode "0" // unknown

   set scr_war_roundlimit "1" // maximum amount of rounds
   set scr_war_winlimit "1" // amount of wins needed to win a round-based game

   // - Domination
   set scr_dom_scorelimit "200"
   set scr_dom_timelimit "60" // timelimit, in minutes

   set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
   set scr_dom_waverespawndelay "0" // wave spawning, might be more 'tactical'

   set scr_dom_numlives "0" // number of lives
   set scr_dom_promode "0" // unknown

   set scr_dom_roundlimit "1" // maximum amount of rounds
   set scr_dom_winlimit "1" // amount of wins needed to win a round-based game

   // - FFA
   set scr_dm_scorelimit "10000"
   set scr_dm_timelimit "15" // timelimit, in minutes

   set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds

   set scr_dm_numlives "0" // number of lives
   set scr_dm_promode "0" // unknown

   // - Search and Destroy
   set scr_sd_scorelimit "1"
   set scr_sd_timelimit "2.5" // timelimit, in minutes

   set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
   set scr_sd_waverespawndelay "0" // wave spawning, might be more 'tactical'

   set scr_sd_numlives "1" // number of lives
   set scr_sd_promode "0" // unknown

   set scr_sd_roundlimit "24" // maximum amount of rounds, 0 is 'until someone wins'
   set scr_sd_winlimit "0" // amount of wins needed to win a round-based game
   set scr_sd_roundswitch "12" // after X rounds, switch sides?

   set scr_sd_bombtimer "45"
   set scr_sd_defusetime "5"
   set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'?
   set scr_sd_planttime "5"

   // ... other gametypes might be easy to figure out, or come in a future update of the template ...

   // --- AUTOMATED ROTATION -------------------------------
   set sv_mapRotation "gametype dom map mp_afghan gametype dom map mp_derail gametype dom map mp_estate gametype dom map mp_favela gametype dom map mp_highrise gametype dom map mp_invasion gametype dom map mp_checkpoint gametype dom map mp_quarry gametype dom map mp_rundown gametype dom map mp_rust gametype dom map mp_boneyard gametype dom map mp_nightshift gametype dom map mp_subbase gametype dom map mp_terminal gametype dom map mp_underpass gametype dom map mp_brecourt"

 

and this is are my Paramaters:

"C:\Program Files (x86)\Steam\steamapps\common\call of duty modern warfare 2\iw4m.exe" -dedicated +set party_maxplayers 12 +set net_port 28961 +exec server.cfg +map_rotate

 

 

somebody pls help me ;D

Опубликовано:

Am i that stupid?

 

set g_gametype "gtnw"

g_gametype will be changed upon restarting.

IW4M:3.0-82> map_restart

 

But the game mode won't change!

And I set this:

set sv_mapRotation "gametype gtnw map mp_afghan gametype war map mp_nightshift gametype sd map mp_derail gametype sd map mp_crash gametype sd map mp_derail"

 

But nothing happened. Please help me

Опубликовано:
Am i that stupid?

 

set g_gametype "gtnw"

g_gametype will be changed upon restarting.

IW4M:3.0-82> map_restart

 

But the game mode won't change!

And I set this:

set sv_mapRotation "gametype gtnw map mp_afghan gametype war map mp_nightshift gametype sd map mp_derail gametype sd map mp_crash gametype sd map mp_derail"

 

But nothing happened. Please help me

 

What does your "sv_maprotation" line look like in your server.cfg?

Опубликовано:
I have portfowarded 28961, have set the server.cfg but it still doesn't work, I can connect to it myself by /connect xxx.xx.xx.xxx:28961

but instead of Dom what I want I get into TDM and it doesnt say my name I want but "CoD4Host"

anyways, this is my server.cfg

 

and this is are my Paramaters:

"C:\Program Files (x86)\Steam\steamapps\common\call of duty modern warfare 2\iw4m.exe" -dedicated +set party_maxplayers 12 +set net_port 28961 +exec server.cfg +map_rotate

 

somebody pls help me ;D

 

Where is your server.cfg located? It should be in the "m2demo" folder.

Опубликовано:
Am i that stupid?

 

set g_gametype "gtnw"

g_gametype will be changed upon restarting.

IW4M:3.0-82> map_restart

 

But the game mode won't change!

And I set this:

set sv_mapRotation "gametype gtnw map mp_afghan gametype war map mp_nightshift gametype sd map mp_derail gametype sd map mp_crash gametype sd map mp_derail"

 

But nothing happened. Please help me

 

What does your "sv_maprotation" line look like in your server.cfg?

 

It looks like this:

set sv_mapRotation "gametype gtnw map mp_afghan gametype war map mp_nightshift gametype sd map mp_derail gametype sd map mp_crash gametype sd map mp_derail"

Опубликовано:
It looks like this:

set sv_mapRotation "gametype gtnw map mp_afghan gametype war map mp_nightshift gametype sd map mp_derail gametype sd map mp_crash gametype sd map mp_derail"

 

With that line, your first map is gtnw, then the next is "war" (FFA?), then the other maps are Search and Destroy. Is that what you want?

Опубликовано:

set sv_mapRotation "gametype gtnw map mp_afghan gametype war map mp_nightshift gametype sd map mp_derail map mp_crash map mp_derail"

 

war is team deathmatch

The map rotation I posted should do you fine

Make sure you map_rotate when the server loads to get it to kick into the rotation

Опубликовано:
set sv_mapRotation "gametype gtnw map mp_afghan gametype war map mp_nightshift gametype sd map mp_derail map mp_crash map mp_derail"

 

war is team deathmatch

The map rotation I posted should do you fine

Make sure you map_rotate when the server loads to get it to kick into the rotation

 

Or you add +map_rotate to your command line, then you don't need to type that...

 

Marc255, is your server.cfg in your m2demo folder?

Опубликовано:

Or you add +map_rotate to your command line, then you don't need to type that...

You're meant to add that anyway otherwise the maps won't rotate

If you +map mp_x in the server augs, it loads that map then kicks into the proper rotation after that map has rotated

I usually just do a map_rotate in the console to avoid the waiting

 

Try taking out the +map mp_x from the loading augs and see if that helps

 

Also, the server.cfg SHOULDN'T be in the m2demo folder

So if it's in there, move it to main

Make sure you're putting +exec server.cfg into the server augs

Опубликовано:
You're meant to add that anyway otherwise the maps won't rotate

If you +map mp_x in the server augs, it loads that map then kicks into the proper rotation after that map has rotated

I usually just do a map_rotate in the console to avoid the waiting

 

Try taking out the +map mp_x from the loading augs and see if that helps

 

Also, the server.cfg SHOULDN'T be in the m2demo folder

So if it's in there, move it to main

Make sure you're putting +exec server.cfg into the server augs

 

Actually, you're right about the server.cfg being in main. For my mod servers, I was putting it in m2demo until I found out about renaming the mod file so it doesn't download.

Опубликовано:
I have portfowarded 28961, have set the server.cfg but it still doesn't work, I can connect to it myself by /connect xxx.xx.xx.xxx:28961

but instead of Dom what I want I get into TDM and it doesnt say my name I want but "CoD4Host"

anyways, this is my server.cfg

    // --- QUERY INFORMATION --------------------------------
   set sv_hostname "Domination by fellerets [standard]"

   // optional settings returned by query, server listings may use this
   sets _Admin "fellerets"
   sets _Email "fellerets@hotmail.com"
   sets _Website "http://alteriw.net/"
   sets _Location "EU - West"

   // --- NON-GAMEPLAY CONFIGURATION -----------------------
   set rcon_password "" // password for rcon, empty = disabled
   set privateMatch_serverPassword "" // game password, leave empty for a public game

   set sv_maxPing "300" // maximum ping, any higher and players will get kicked

   set g_inactivity "0" // time in seconds before a player gets kicked if not moving
   set g_inactivitySpectator "0" // time in seconds before a spectator gets kicked

   set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end
   set g_log "games_mp.log" // game log file

   set aiw_sayName "^7No Cheating or Perm Ban" // name server-side 'say' commands show up as

   // --- BASE GAME CONFIGURATION --------------------------
   set g_gametype "dom" // game type
   // dom - Domination


   // uncomment below commands for some hardcore shit
   //set g_hardcore "1"
   //set ui_hud_hardcore "1"
   //set scr_hardcore "1"
   //set scr_player_maxhealth "30"
   //set scr_team_fftype "1" // 1 = on, 2 = reflect, 3 = shared
   //set scr_player_healthregentime "0"

   set scr_thirdperson "0" // third-person mode
   set scr_game_hardpoints "1" // killstreaks, 1 = on
   set scr_game_perks "1" // perks, obviously

   set scr_game_allowkillcam "1" // 1 = allow, 0 = disallow

   set scr_diehard "0" // die-hard mode

   set scr_teambalance "1" // player difference for game to consider 'unbalanced'
   set scr_game_spectatetype "2" // by request?

   // --- GAMETYPE CONFIGURATION ---------------------------

   // - Team Deathmatch
   set scr_war_scorelimit "10000"
   set scr_war_timelimit "15" // timelimit, in minutes

   set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
   set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical'

   set scr_war_numlives "0" // number of lives
   set scr_war_promode "0" // unknown

   set scr_war_roundlimit "1" // maximum amount of rounds
   set scr_war_winlimit "1" // amount of wins needed to win a round-based game

   // - Domination
   set scr_dom_scorelimit "200"
   set scr_dom_timelimit "60" // timelimit, in minutes

   set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
   set scr_dom_waverespawndelay "0" // wave spawning, might be more 'tactical'

   set scr_dom_numlives "0" // number of lives
   set scr_dom_promode "0" // unknown

   set scr_dom_roundlimit "1" // maximum amount of rounds
   set scr_dom_winlimit "1" // amount of wins needed to win a round-based game

   // - FFA
   set scr_dm_scorelimit "10000"
   set scr_dm_timelimit "15" // timelimit, in minutes

   set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds

   set scr_dm_numlives "0" // number of lives
   set scr_dm_promode "0" // unknown

   // - Search and Destroy
   set scr_sd_scorelimit "1"
   set scr_sd_timelimit "2.5" // timelimit, in minutes

   set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
   set scr_sd_waverespawndelay "0" // wave spawning, might be more 'tactical'

   set scr_sd_numlives "1" // number of lives
   set scr_sd_promode "0" // unknown

   set scr_sd_roundlimit "24" // maximum amount of rounds, 0 is 'until someone wins'
   set scr_sd_winlimit "0" // amount of wins needed to win a round-based game
   set scr_sd_roundswitch "12" // after X rounds, switch sides?

   set scr_sd_bombtimer "45"
   set scr_sd_defusetime "5"
   set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'?
   set scr_sd_planttime "5"

   // ... other gametypes might be easy to figure out, or come in a future update of the template ...

   // --- AUTOMATED ROTATION -------------------------------
   set sv_mapRotation "gametype dom map mp_afghan gametype dom map mp_derail gametype dom map mp_estate gametype dom map mp_favela gametype dom map mp_highrise gametype dom map mp_invasion gametype dom map mp_checkpoint gametype dom map mp_quarry gametype dom map mp_rundown gametype dom map mp_rust gametype dom map mp_boneyard gametype dom map mp_nightshift gametype dom map mp_subbase gametype dom map mp_terminal gametype dom map mp_underpass gametype dom map mp_brecourt"

 

and this is are my Paramaters:

"C:\Program Files (x86)\Steam\steamapps\common\call of duty modern warfare 2\iw4m.exe" -dedicated +set party_maxplayers 12 +set net_port 28961 +exec server.cfg +map_rotate

 

 

somebody pls help me ;D

 

Please still need help

and at the good helper and Topic creator, I meant like good running servers, nearly always full and no lag, I tried to fill alot of servers but never has succes.

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