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Опубликовано:

 

Its like some kind of movie I watch on tv the other day. The Philadelphia Experiment.

Опубликовано:
at4 with 192 ammo?

More like, that's his secondary weapon that was displaced by the corrupt player model.

nah it's most likely he's using a UMP and he just picked it up. You can tell that it's not a default class because of the claymore.

Опубликовано:

it's not working we crash on when the map actually loads fully. It happens on many other non supported maps as well.

 

:o Noooooooooooooooooooo :cry:

I hope that killhouse and bloc will work

I tried them and a big nooooopppeeee. Disk Read Error

Not for me. I crash when the map fully loads and gives where it faildd

 

i hope NTA fix the error that Dukip have when the crossfire map loads, ill host a 24/7 crossfire server if this map works 8-)

Опубликовано:
Can someone tell me dafuq is going on? I'm still at oil rig.

http://en.wikipedia.org/wiki/Call_of_Duty_Online

 

1) COD:OL engine bare a great resemblance with mw2 engine.

2) So, NTA managed to load some of the maps on iw4m(Like Nuketown and Wetwork).

3) It's closed beta/staff only.

4) So you can't play right now.

5) Any other questions?

Опубликовано:
So do you think these player models can be fixed ??

We have two options

1) Level dependencies(Easy but ram-eating)

2) Use the stock models.(Difficult but resource friendly)

 

I guess the problem with these models is that IW4 engine has adresses to provide positions on space, and that these adresses aint the same with 10Вў1 engine.

Опубликовано:
What about the handmodels ?

 

I see that the handmodels are the classic handmodels, would it be possible to use 10Вў1 ones ?

probably using level dependencies to get viewmodels or you cant see anything cause of red FX in your face.... that or viewmodels in the fastfiles are the same format as in IW4

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