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Опубликовано:
So what are the other maps that can be ported ??

only CODOL maps ,and yes all CODOL maps:)

Not yet. As said, the only other map that works is Cargoship. Unless my information is already outdated.

 

Sorry, read it again, misunderstood the question.

All maps can probably be ported, it's might take a while though.

Опубликовано:
So what are the other maps that can be ported ??

only CODOL maps ,and yes all CODOL maps:)

And where did your information that ALL maps can be ported come from ?

 

I'm not saying they can't be, all I'm saying is that NTA is the only one that can say which maps can be ported or can't. Now atleast.

Опубликовано:
So what are the other maps that can be ported ??

Waiting for release of a popular FPS series:OL so NT can work on mp_shipment ;>

 

god damn it mp_shipment would be awesome, can't wait for the full release so we can see which maps 10Вў1 will feature :mrgreen:

Опубликовано:
So what are the other maps that can be ported ??

only CODOL maps ,and yes all CODOL maps:)

And where did your information that ALL maps can be ported come from ?

 

I'm not saying they can't be, all I'm saying is that NTA is the only one that can say which maps can be ported or can't. Now atleast.

If can import one map you should be able to import the others too.

Опубликовано:
So what are the other maps that can be ported ??

Waiting for release of a popular FPS series:OL so NT can work on mp_shipment ;>

....its allready released since november, but everthing its in chinese

 

 

 

Also, i think we should start to try this maps only to staff member.

Опубликовано:
I think we all are wondering this, do these ported maps also use as much RAM and stuff like the SP maps do ?

were all asking that question :roll:

I guess we just need an mp_ map as dependency now and NTA wanted to create an extra ff including shader data.

Опубликовано:
I think we all are wondering this, do these ported maps also use as much RAM and stuff like the SP maps do ?

were all asking that question :roll:

I guess we just need an mp_ map as dependency now and NTA wanted to create an extra ff including shader data.

If he is going to that length then why not try to add xmodel data to the mix and remove the need to use full dependency fastfiles for sp maps.

Опубликовано:

Bloc, Nuketown, Killhouse, Shipment, Creek, Backlot and Crossfire.

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