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Опубликовано:

E:\mm\MW2>iw4tool -smp_terminal team_opforce_airborne
IWTool v0.1 running...
Attempting to initialize IW.
Initialized IW.
Loading fastfile code_post_gfx_mp
Loading fastfile localized_code_post_gfx_mp
Loading fastfile common_mp
Loading fastfile mp_terminal
Waited 3210 msec for asset 'head_op_sniper_ghillie_urban' of type 'xmodel'.
link... save... compress...

 

and zone_source/team_opforce_airborne.csv:

xmodel,head_op_sniper_ghillie_urban
xmodel,mp_body_op_sniper_ghillie_urban
xmodel,viewhands_ghillie_urban
xmodel,head_allies_sniper_ghillie_urban
material,faction_128_ussr
material,faction_128_ussr_fade
material,headicon_ussr
material,objpoint_flag_ussr
xmodel,prop_flag_speznas_carry
xmodel,prop_flag_speznas
[..]

 

intents are:

- exporting weapon model/animations from SP levels

- exporting team models/materials from MP levels for use in IW4C/SP levels

- exporting techsets from IW4 levels for displaying IW4C levels

- safely handling custom materials, rawfiles and stringtables

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Опубликовано:
Should it fix the problem which you couldn't load other IW4C maps except from Nuketown and Wetwork?

no way, its for loading custom content from another cod's(if i am right)

Опубликовано:
Should it fix the problem which you couldn't load other IW4C maps except from Nuketown and Wetwork?

no way, its for loading custom content from another a popular FPS series's(if i am right)

 

it's designed to load sp weapons in mp through a custom .ff from my knowledge

Опубликовано:
Not only does this mean new weapons and maps and other things like that, it means A LOT less memory will be needed to do these kinds of things than what is currently needed.

That's exactly what I figured.

With this we could add the weapon 'source' straight into the .ffs or into their own .ffs, can't we? Then load them as a dependency stand-alone (without the undeeded textures and such).

Doesn't this also mean we could load the missing entities (etc) on singleplayer maps into multiplayer ones?

Опубликовано:
This 'side-thing' seems like a big project, props if you suceed.

Well it is; I think the way he implied it was that he had something else he was working on as a higher priority.

Maybe aCI3 (since from what I recall he had started on it anyways), the maps from CoD:OL, or even a whole other game? I just think the way he referenced to it reveals to us he's working on something else. :)

 

Or I could be utterly wrong and he could mean it as he is working on this in his free time. I guess no one really knows; just putting out my "thoughts."

Опубликовано:
JoeyB":2jiu81fk]With this we could add the weapon 'source' straight into the .ffs or into their own .ffs, can't we? Then load them as a dependency stand-alone (without the undeeded textures and such).

Doesn't this also mean we could load the missing entities (etc) on singleplayer maps into multiplayer ones?

What 'Missing entites'?

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