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Mods

Modifications for IW4M go here. Teleporter does not.

  1. Started by HaVoCUnDeaD,

    So I'm new to modding mw2 on pc I did it for awhile on xbox and you could change any localized string you wanted to what ever you wanted and I was wondering if you could do the same for pc? if so how is it done?

    • 1 ответ
    • 99 просмотров
  2. Started by DidUknowiPwn,

    Well since I'm guessing people were looking for a FF viewer I went ahead and searched for a FF viewer on google and I found this program it's really fast and real easy to use. If anyone wants to use it here you are: http://www.mediafire.com/?w76duwhnpbk4ilp Virus Total: https://www.virustotal.com/file/01a7cd3 ... 337463835/ But there's 1 problem there's a false positive I don't know why there's isn't even a password on the rar so ya.. If you still don't believe me I captured a video of it going through MS Security Essentials.. Edit 1: Changed video to show me extracting the RAR and scanning it.

    • 10 ответов
    • 951 просмотр
  3. Started by random shit011,

    Hi! I was wondering how to create a mod. What do I need to create it? BTW The mod is Infected game type from mw3.

    • 2 ответа
    • 204 просмотра
  4. Started by McSlickster,

    is there a way to make RSE10 compatible with Isnipe 3?

    • 0 ответов
    • 54 просмотра
  5. Started by MWisBest,

    I have a mod of mine I was thinking of porting over from something else (Wii MW3, although I checked into it and it uses MW2's FFs and MW2 functions with just the new changes for MW3 which won't affect my compatibility much), and I have it split up into multiple GSCs, such as a custom little utility GSC and whatnot, etc. I was wondering how I could split up a mod like that. Or, better yet, is it possible to just stick my scripts in a custom folder and then have them threaded from one little GSC in the scripts folder that 4D1 loads from? Thanks, -MW EDIT: Yeah, I got it working (just stick my scripts in a custom folder and then have them threaded from one little G…

    • 0 ответов
    • 99 просмотров
  6. Started by AdAmDUCKLOL,

    I cannot find the bot's anywhere. I loved playing with bot's but cannot seem to find it. Big Question can anyone post a link?

    • 1 ответ
    • 492 просмотра
  7. Started by MikeOxBig,

    So iv been trying to play some of the custom maps like so_ghillies,contingency and so on. Everytime I try to load one of them I get this error tho (G_Spawn: no free entities) Iv been looking around but havent found a way to fix it. Any help is appreciated. EDIT: So I finally found someone with the same problem viewtopic.php?f=7&t=3109&p=13945&hilit=G_Spawn%3A+no+free+entities#p13945 and turns out his fix workd for me as well so "I reinstalled raw_r65, set my d3dbsp files to read-only and it worked" Seems to be the way to fix this problem.

    • 5 ответов
    • 809 просмотров
  8. Is my NAT type supposed to be strict? :?:

    • 5 ответов
    • 324 просмотра
  9. Started by Nuggehh,

    Cannot find any servers at all been trying for like 1 week to make it work but I cant fix it for some reason :S

    • 1 ответ
    • 95 просмотров
  10. Started by Dasfonia,

    I do believe this is where [115] Death (creator of the mod), posts his releases. If you enjoy this mod, this is for you. http://alteriwnet-115aizombie.forumprof ... 8-t12.html

    • 2 ответа
    • 329 просмотров
  11. Started by Saiz Smexy,

    Hey. I'm searching for the old TrickShot Server Mod. Does anyone have this Mod? Regards, Karmah.

    • 3 ответа
    • 607 просмотров
  12. Started by K4r3l01,

    Hi all how to add custom menus to mod in this project please Thanks for any advance.

    • 5 ответов
    • 244 просмотра
  13. Started by Wolfered,

    Tutorial 1, Adding spawns to existing maps: Tools required: Forge Mod, or mod that stores coordinates. Method: THIS IS ONLY BASIC VERSION, I WILL UPLOAD A VIDEO FOR THIS SOON NOTE: This is the method that i use, this may not be the quickest or most accurate. Step 1. Have Forge Mod installed in mods\ folder Step 2. start up IW4M, load Mod from MODS Step 3. open up console ~ and type devmap mapname Step 4. Once map loaded go to spot where you want spawn, make a tactical insertion by pressing N then select tactical insertion, then press 5 to spawn it Step 5. Open up console and type /quit Step 6. Go into Mods\Forge and open up games_mp, find tactical inserti…

    • 11 ответов
    • 620 просмотров
  14. Started by INeedGames,

    hi, ive been looking for a mod that can restore the model 1887 range when used akimbo'd, but i can't find one, if someone can link me up with one that would be great, however, in the old alteriw fourm i did find a unpatched mod for it, but it was uploaded as an attachment, therefor its gone with the site, i did find the virustotal scan though https://www.virustotal.com/file/1db59d2 ... 313616682/

    • 15 ответов
    • 796 просмотров
  15. Started by RaidMax,

    Just an ingame menu I was working on, I don't have the time to finish it, but I'd like someone to continue work on it. At the moment it is fully functional, but just needs more content. #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; init() { level thread onPlayerConnect(); precacheShader("cardtitle_assault_expert"); precacheShader("hud_teamcaret"); precacheShader("cardtitle_248x48"); precacheShader("stance_stand"); precacheShader("stance_crouch"); SetDvarIfUninitialized( "b3announce", "^7Nothing Yet"); self.menucreated = "false"; } onPlayerConnect() { for(; { level waittill( "connected", player ); player thread…

    • 7 ответов
    • 732 просмотра
  16. Started by Multtari,

    There is custom skyboxes for CoD 4 and Black Ops atleast, is there any "simple, not any badass coding" way to get a custom skybox in IW4M?

    • 12 ответов
    • 874 просмотра
  17. the title says it

    • 5 ответов
    • 329 просмотров
  18. Started by Herman,

    Does this mean I can download any mod from ModDB and play them here?

    • 2 ответа
    • 146 просмотров
  19. Started by RaidMax,

    So here's something I did a while back that I'd thought I'd release. It's basically a script to warn and prevent people from camping in specific spots. I have 3 examples on there. The first way is instant prevent. There's also a timed anti-camp ( If the person stays in the spot for x amount of seconds.) CampSpots() { CampPositions = []; CampPositions[0] = (-360, 506, -225); // Truck @ rust CampPositions[1] = (-598.9, -2158, 120.1); // Stairs @ nightshift CampPositions[2] = (612.9, 4206.7, 242.6); // Cockpit @ terminal self thread MapSpots( CampPositions ); } MapSpots( CampPositions ) { if( getDvar( "mapname" ) …

    • 7 ответов
    • 310 просмотров
  20. Started by reaaL,

    Promod says it all /// Banz current released version 3.2 http://dl.dropbox.com/u/73429623/promodv3.2_war.zip /// My 3.3 Update Download coming soon No smoke / flying paper in maps No 333 fps No sound in maps Original credits go to Banz for making this

    • 10 ответов
    • 1k просмотров
  21. Started by WindowsSe7en,

    Alright, so I've set up my server with a mod, and im on the computer im running the server on. I have the game AND the server using the same game folder, (Yes, im to lazy to copy all of it into another folder...)and when i start the game, type connect (internalIP+PORT), it loads the map, then says I have an error. "mods/secret/SM.iwd is different from server..." How can this be? The .iwd i have is EXACTLY the same .iwd from the server... Any help would be great...

    • 23 ответа
    • 860 просмотров
  22. Started by x0v3rKiLx,

    V3.0 COMING SOON... What to expect: 1) Perk acquisition messages have been streamlined. 2) The pointstreak meter now behaves more like its MW3 equivalent. 3) Perks names are now announced with the names of their MW3 equivalents/relatives 4) MOABs no longer end games!!! This one has taken me weeks to figure out, and I'm thrilled to roll this out! 5) A comprehensive V8.0 update for the MW3 Combo Mod will be included including new titles, emblems, red dot/holographic sight reticles, custom camos, killstreak icons, etc. 6) Additional +50XP for all kills after you achieve the specialist bonus. 7) With Hardline Pro (achievable only through the Specialist Bonus right …

    • 31 ответ
    • 4,5k просмотра
    • 1 follower
  23. Started by MegMak 2907,

    Special thanks to FlaCCidCookie to believe in this mod, and thanks to x0v3rKiLx cause i use his specialist mod to complete this mod... so here it is guys, enjoy it!! :mrgreen: the player starts with: Scavenger, Lightweight and Commando(just the extended melee) the bonus perks are: Sleight of Hand, Scrambler and Cold-Blooded (copy from x0v3rKiLx post ) as the specialist strike package in MW3. 2 kills = one perk, 4 kills = second perk, 6 kills = third perk, 8 kills = All perks enabled. In this mod, the Specialist Bonus, when achieved, activates all perks with the exception of Bling, OMA, and Last Stand. At 24 kills (since Hardline is activated with the …

    • 8 ответов
    • 745 просмотров
  24. Started by Ramin,

    I remember in the past NTA has a video about downloadable mods for mw2. so if possible we can (or have) this option for 4d1?? Thanks

    • 1 ответ
    • 407 просмотров
  25. Started by MegMak 2907,

    :mrgreen: so im trying to do a all or nothing mod and i have a little problem, this is the client code ClientKnife() { self endon( "disconnect" ); self takeAllWeapons(); self _clearPerks(); self maps\mp\perks\_perks::givePerk("specialty_marathon"); self maps\mp\perks\_perks::givePerk("specialty_lightweight"); self maps\mp\perks\_perks::givePerk("specialty_extendedmelee"); self setWeaponAmmoClip("throwingknife_mp", 1); //self giveWeapon( "usp_tactical_mp", 0, false ); //self giveWeapon( "usp_tactical_mp", 0, false ); //self setWeaponAmmoClip("usp_tactical_mp", 0 ); //self setWeaponAmmoStock("usp_tactical_mp", 0 ); //self setWeaponAmmoClip("usp_…

    • 4 ответа
    • 218 просмотров

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