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IW5M: Dedicated/B3/Client Install/All Tutorials

Опубликовано:

All IW5M Tutorials

 

If you request assistance please state which one you need before writing. Something like this:

Dedicated Server help
My server crashes!

Got it? Thank you!

 

Dedicated Server Tutorial

 

I am posting this ahead of time to be moved on release with IW5M, please offer any suggestions, changes and correct any errors:

 

 

How to make a Dedicated Server for IW5M:

1. Have clean install of MW3 from Steam (or HldsUpdateTool Installer)

 

2. Download the Dedicated Server Update Tool (dsut.zip).

 

3. Place both files into the root directory of mw3 where the folders and .exe files are.

 

4. Run dsut.exe

 

5. Create a shortcut to iw5m_server.exe and add the following paramaters into the target field after openning the properties:

+set net_queryPort 27015 +set net_port 27016 +set net_masterServerPort 27017 +set sv_config "server.cfg" +start_map_rotate

It should look something like this:

D:\iw5m\iw5m_server.exe +set net_queryport 27015 +set net_port 27016 +set net_masterServerPort 27017 +set sv_config "server.cfg" +start_map_rotate

 

6. Make sure you port forward 27015, 27016 AND 27017 of the net_queryport, net_port and masterServerPort on your router and firewall. Note: your antivirus (or rather the firewall that comes with it) is most likely going to block any server activity. Disable it or add an exception.

Go to: http://www.portforward.com/ for help on port-forwarding.

 

7. Go into the folder "admin" and edit the server.cfg file as you wish.

Find a copy of the server.cfg here.

Find a copy of default.dspl here.

 

8. Run the shortcut you made previously and away you go.

Your server should now be running.

 

How to Run Multiple Servers:

If you wish to create another server, copy and paste your server.cfg, rename it to server2.cfg or something appropriate and then change the following in your shortcut:

+set sv_config "server.cfg"
+set net_queryPort 27015
+set net_port 27016
+set net_masterServerPort 27017

to:

+set sv_config "server2.cfg"
+set net_queryPort 27018
+set net_port 27019
+set net_masterServerPort 27020

The ports can be different. I would suggest figuring out what ports you wish to use and then change them accordingly.

My suggestion is to use 15-17, 18-20, 21+22 and so you

You can use pretty much anything you want, just use some common sense and try to stay close to the 27000-27100 range

 

Also, in your config for each server add "seta g_log " and give a different log name. This is for b3.

 

Here is a breakdown of what each net_x parameter does:

+set net_port = ??? 
(I have no idea what this does but seems important) -Typing "net_port"  in the console will show this port.

+set net_queryPort = "game port"
(used for /connect) - Typing "net_queryport" in the console will show this port.

+ set net_masterServerPort = query port 
(This is used for b3/rcon) - Typing "net_masterServerPort" in the console will show this port.

net_authPort = auth port
(not used for IW5M) - This can be ignored

 

How to Edit Gametype/Recipes:

You can also get some premade recipes here

Go into the admin folder in your mw3 directory.

Open up your server.cfg

In that file, you should see a line (or few) like this:

// Dedicated server play list (DSPL) specifying server map rotation.
//    Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL.
seta sv_maprotation "default"

What you set there is where the server will read your map rotations and game types from.

Now open "default.dspl"

If you scroll to the bottom, you will see a few lines that look like this:

*,TDM_default,1
mp_bootleg,DOM_default,1
*,TDEF_default,1000
mp_bravo,JUG_default,1
mp_dome,FFA_default,1

This may look confusing, but it's actually quite simple.

The config is set up like this:

 

map,gametype,weight

 

Map can be any of the maps below or an *. A * Signifies "pick a random map".

Gametype can be any file that is in the admin folder. These are a little more difficult, I'll come back to this later.

Weight just means that the larger the number, the more likely it is to play. (1->1000)

So for instance, if you were to set:

mp_dome,FFA_default,1

This would mean that Dome would be the only map to play and it would be FFA.

If you were to set:

*,TDEF_default,1000

This would mean that it could be any map but it will be team defender every time.

But, if you were to set:

mp_bravo,JUG_default,1
mp_dome,FFA_default,2

This would mean that the only 2 maps your server would play would be Dome and Mission. Mission would always be Juggernaut and Dome would always be FFA. FFA on Dome is more likely to be played because the weight is higher.

 

I have included a modified default.dspl which helps to explain this under step 7 of the first part of this tutorial.

 

Now, on to gametypes.

If you open a .dsr file you will find a bunch of setting you can change. This is everything from gametype, to gametype rules, to class loadouts, to HC settings and such. This is your more in-depth server.cfg

But it's much better. You can fiddle around here OR you can go ingame, enter private match and then change the configuration to what you want. When you're done, hit the "save recipe to disk" button under the "Game setup" menu to save it to your admin folder on your computer.

All you need to do then is move it to your server, drop it back in the admin folder and configure your default.dspl to include it.

 

Map Names:

Standard Maps:

mp_alpha - Lockdown
mp_bootleg - Bootleg
mp_bravo - Mission
mp_carbon - Carbon
mp_dome - Dome
mp_exchange - Downturn
mp_hardhat - Hardhat
mp_interchange - Interchange
mp_lambeth - Fallen
mp_mogadishu - Bakaara
mp_paris - Resistance
mp_plaza2 - Arkaden
mp_seatown - Seatown
mp_radar - Outpost
mp_underground - Underground
mp_village - Village

DLC Maps:

mp_terminal_cls - Terminal
mp_cement - Foundation
mp_italy - Piazza
mp_meteora - Sanctuary
mp_morningwood - Black Box
mp_overwatch - Overwatch
mp_park - Liberation
mp_qadeem - Oasis
mp_boardwalk - Boardwalk
mp_moab - Gulch
mp_nola - Parish
mp_roughneck - Off shore
mp_shipbreaker - Decommission

Face-off Maps:

mp_aground_ss - Aground
mp_courtyard_ss - Erosion
mp_hillside_ss - Getaway
mp_restrepo_ss - Lookout
mp_crosswalk_ss - Intersection
mp_burn_ss - U-turn
mp_six_ss - Vortex

 

Colour Codes

^1 – Red
^2 – Green
^3 – Yellow
^4 – Blue
^5 – Light Blue
^6 – Pink
^7 – White
^0 – Black

Made by napsterlove.

___________________________________________________________________________________________________________________________________

 

B3 Tutorial

 

Prerequisites: (there are several tutorials on the web, on how to install and configure these)

 

To start, of course, an IW5M dedicated server (I hope you checked this tutorial already)

A webserver (IIS, apache, etc will do it. Tested with IIS 7.5)

MySQL Server - http://www.mysql.com/downloads/ (tested with MySQL Server 5.5)

PHP - http://www.php.net/

PhpMyAdmin - http://www.phpmyadmin.net/home_page/downloads.php

Python - http://www.python.org/download/ (tested with Python 2.7.3 64-bit)

MySql-Python - http://www.codegood.com/archives/129 (tested with MySQL-python-1.2.3 64-bit)

B3 Python source version - http://forum.bigbrotherbot.net/download ... iew;down=4 (tested with b3-1.8.1)

 

Later versions should work without any kind of problems (keep in mind about MySQL-Python compatibility with Phython versions though).

 

Also note that b3 can be set with an SQLite database instead of MySQL, saving you from installing a webserver, MySQL Server, PHP and PhpMyAdmin. But since I never used SQLite, I'm not the right person to tell you how to do it with SQLite. You can find some info on it here

Also, I preffer the typical installation (the one I'm explaining on this tutorial) because it allows you to install xlrstats or echelon webfronts.

 

 

Now that you got everything above running, it's time to create your database. Login on PhpMyAdmin, create the database and import the sql template that you can find inside b3\sql on the b3 package.

 

Now it's time to actually setup B3.

Extract "to somewhere" the content on your B3 zip (for guiding on this tutorial, let's suppose that you extracted it to the root of C drive and then renamed the folder to "b3")

The next step is to copy "cod8.py" to your b3 installation. You can find "cod8.py" on "admin" folder on your IW5M server installation. Copy "cod8.py" to "C:\b3\b3\parsers\"

 

Now go here to generate a config file (b3.xml):

http://config.bigbrotherbot.net/

Of course that you won't find IW5M on the list :) MW3 was never supposed to have b3 support, right? :P Just choose "Call of Duty: Modern Warfare 2"

Fill in all your information there. Keep in mind that B3 config files only work with front slashes (/). As for the log file, it's getting created on "scripts" folder. So, the path would be something like "C:/IW5M/scripts/games_mp.log".

For RCON IP, use the local IP. Do NOT use localhost (127.0.0.1)

The "Server Port" will be the port used for rcon. The port used for rcon will be the "query port". You can check what's that server's query port by looking at the console's output when you launch the server. Look at this line: "Initializing Steam Game Server: game port *****, auth port ****, query port *****,"

Save the config and move it to "C:\b3\b3\conf\"

 

Now open b3.xml with some text editor (notepad++ is great for it) and change the parser.

Where it says:

cod6

change to:

cod8

 

Usage of the !login command:

To prevent, that other can change their XUID to your one and control your server, you can use the 'login-plugin', provided by B3.

1.) Add this line to your b3.xml at the 'plugin-section':


2.) Change the plugin_login.xml, loacted in the conf folder to your favorite settings

3.) Go into your MySQL database, and go to (ex. 'b3') --> 'clients' --> search your name (ex. qvp | MAGIC) and click at 'edit'.

4.) Go to this MD5-'translator' homepage, because your password have to saved as MD5-hash. Enter your password in the TEXT thingy and click at ENCODE. Now you can copy your password as MD5-hash...

5.) Change to your MySQL database and paste the MD5-hash password in the password-field.

6.) Start/Restart your B3 and join your server.

7.) Now login with

/!login 

 

IMPORTANT

When you bind/write this command then be sure you are hiding it (default with /!login ! Or your password is revealed!

 

Or use this tutorial by 'TranquiliZer' : viewtopic.php?f=30&t=23413

 

 

Important note to hosts running HC servers:

Although we unlocked dedicated server commands, there's still a bug with Teamkill. If you're running an HC server with teamkill disabled, b3 will still ban players for teamkill, although they can't actually kill their team-mates. To prevent this from happening, remove "plugin_tk" from b3.xml.

Just delete this line, if exists:

 

Now just save the changes and close the file.

Browse to C:\b3\ and start "b3_run.py" to start B3.

 

On another note, B3 is capable of registering data to xlrstats database already. But since there's not an IW5M xlrstats template available already to retrieve the stats, we'll leave xlrstats tutorial for later.

 

To finish, I leave you an example of a working b3.xml

<?xml version="1.0"?>


cod8
mysql://root:mysqlpassword@localhost/b3
B3
^0(^2b3^0)^7:
%I:%M%p %Z %m/%d/%y
GMT
10
C:/b3/b3.log


rconpassword
27017
C:/IW5M/scripts/games_mp.log
192.168.1.1
192.168.1.1
off


xml
100
C:/b3/b3_doc.html


$clientname^7 was kicked by $adminname^7 $reason
$clientname^7 was kicked $reason
$clientname^7 was banned by $adminname^7 $reason
$clientname^7 was banned $reason
$clientname^7 was temp banned by $adminname^7 for $banduration^7 $reason
$clientname^7 was temp banned for $banduration^7 $reason
$clientname^7 was un-banned by $adminname^7 $reason
$clientname^7 was un-banned $reason


@b3/extplugins













Made by Paulofonta

___________________________________________________________________________________________________________________________________

 

Client Installation

 

 

If you have any questions just follow the video EXACTLY and make sure to read the description.

Made by DidUknowiPwn

 

 

-Staff you can edit this thread as much as you please!-

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Опубликовано:

PROBLEM: What ports do I forward?

 

Alright, I need to know the ports. I know there are four of them but what's the opening, ending ports and the protocols.

 

1

OPENING:

ENDING:

UDP/TCP:

LAN IP Address:

2

OPENING:

ENDING:

UDP/TCP:

LAN IP Address:

3

OPENING:

ENDING:

UDP/TCP:

LAN IP Address:

4

OPENING:

ENDING:

UDP/TCP:

LAN IP Address:

 

Then with these ports, which ones do I enter into server.cfg and server shortcut?

THNX :D

Опубликовано:
Nope, where is game_mp and games_mp i do it all right

If it's writting into game_mp.log but b3 is reading from games_mp.log, then it won't work.

Check the g_log command on server.cfg and make sure that it's writting to the file that's defined to be retrieved on b3.xml

And no, it has nothing to do with your database (according to your last posted b3.log)

Опубликовано:

My b3.xml is being stupid, anyone able to fix it?

 

b3.xml : http://pastebin.com/a0QMSZY9

 

b3.log : http://pastebin.com/pf8DAQJt

 

*NOTE* The password for my RCON & DB are FAKE :) Everything else is real :D

Опубликовано:
It's not connecting to the database.

Either MySQL service didn't start or MySQL password or database name is not properly set on b3.xml

 

Would my password be what I use to open MySQL? If it is, that's what I'm using & I don't understand it.. I've had alot of issues with IW5M & servers since I installed Windows 7 -_- & should I be using "root" or something else?

Опубликовано:

Yo, I'm setting up a home dedi and I'd like to know two things :

 

- How can I be sure to have the map rotation I want (meaning map_x will follow map_y...etc), this weight thingy is too random for me :?

 

- How can I randomize game mod between 3 games mods (I wan to randomize between TDM/TDEF/CTF) ?

 

 

I'd be glad if you answer :D

Опубликовано:

You can't really define a rotation on IW5M. It seems random, and it is random :P

As for defining the next gametype, you have to assign .dsr files to the playlist entries. So, it changes gametype whenever it loads a different gametype .dsr

Example:

 

*,TDM_default,1
*,TDEF_default,1
*,CTF_default,1

This would achieve what you want for gametype randomize

 

 

@|xTw|Gladiator: I need a better description of your problem (console output before the crash, for example)

Опубликовано:
You can't really define a rotation on IW5M. It seems random, and it is random :P

As for defining the next gametype, you have to assign .dsr files to the playlist entries. So, it changes gametype whenever it loads a different gametype .dsr

Example:

 

*,TDM_default,1
*,TDEF_default,1
*,CTF_default,1

This would achieve what you want for gametype randomize

 

 

@|xTw|Gladiator: I need a better description of your problem (console output before the crash, for example)

 

Thank you,I dont have that problem anymore.:D Now the new problem is My server ping is too high for me..(that's kinda strange.But clients' ping is good).And when I open b3_run.py.. It says "Activating log:b3.log" after 5 or 8 sec it get closed...Any help?? :(

Опубликовано:
You can't really define a rotation on IW5M. It seems random, and it is random :P

As for defining the next gametype, you have to assign .dsr files to the playlist entries. So, it changes gametype whenever it loads a different gametype .dsr

Example:

 

*,TDM_default,1
*,TDEF_default,1
*,CTF_default,1

This would achieve what you want for gametype randomize

 

 

The problem is that I don't want my server to run all maps as I find lot of them aren't fun to play so I made a kind of selection, maybe there's a way to restrict the randomizer to the maps we want :?

 

Anyway, thanks for the help :D

Опубликовано:
The problem is that I don't want my server to run all maps as I find lot of them aren't fun to play so I made a kind of selection, maybe there's a way to restrict the randomizer to the maps we want :?

You can create up to 16 entries on the playlist. Just replace the * with a map's name and fo that to up to 16 maps that you select to run on your server.

Since revision 22, there's also another trick. You can now execute config files on a running server. So, you can have several copies of the same cfg, except each cfg launches a playlist.

Let's say that you make 3 copies of the cfg. Name it tdm.cfg, ffa.cfg and ctf.cfg

tdm.cfg launches tdm.dspl, while ffa.cfg launches ffa.dspl, and ctf.cfg launches ctf.dspl

While your server is running a TeamDeathmatch game, you execute ctf.cfg. And when the map rotates, it will load a map from ctf.dspl, wich you configured with ctf DSRs.

 

With enough skill, you can actually create a rotation ;) You create a b3 plugin that sends commands with timeout intervals. So, the plugin is programmed to send "exec dometdm.cfg". That cfg calls a rotation that only has a line with mp_dome and a tdm dsr, configured for a 10 minutes match. So, the b3 plugin times out for 10 minutes, then sends "exec carbonctf.cfg". When the map rotates, it will launch carbonctf.dspl (and you can figure what that dspl contains, and what commands to include next) ;)

Опубликовано:
The problem is that I don't want my server to run all maps as I find lot of them aren't fun to play so I made a kind of selection, maybe there's a way to restrict the randomizer to the maps we want :?

You can create up to 16 entries on the playlist. Just replace the * with a map's name and fo that to up to 16 maps that you select to run on your server.

Since revision 22, there's also another trick. You can now execute config files on a running server. So, you can have several copies of the same cfg, except each cfg launches a playlist.

Let's say that you make 3 copies of the cfg. Name it tdm.cfg, ffa.cfg and ctf.cfg

tdm.cfg launches tdm.dspl, while ffa.cfg launches ffa.dspl, and ctf.cfg launches ctf.dspl

While your server is running a TeamDeathmatch game, you execute ctf.cfg. And when the map rotates, it will load a map from ctf.dspl, wich you configured with ctf DSRs.

 

With enough skill, you can actually create a rotation ;) You create a b3 plugin that sends commands with timeout intervals. So, the plugin is programmed to send "exec dometdm.cfg". That cfg calls a rotation that only has a line with mp_dome and a tdm dsr, configured for a 10 minutes match. So, the b3 plugin times out for 10 minutes, then sends "exec carbonctf.cfg". When the map rotates, it will launch carbonctf.dspl (and you can figure what that dspl contains, and what commands to include next) ;)

 

WoW seems very tricky, I'm just begining I don't even have installed b3 yet but I guess i might try, I'm switiching to windows 8 this week-end but maybe I'll try to work on such stuff once it'll all be installed, it seems quite interesting and as I'm begining with programation these times I might try :D

 

Still I think puting some restrictions on the randomizer might be an easier solution...

Опубликовано:
when I open b3_run.py.. It says "Activating log:b3.log" after 5 or 8 sec it get closed...Any help?? :(

Post here the content of b3.log

If b3.log isn't being created, then the crash is happening because you either made a mistake setting b3.log path, or that folder is set as "read-only" and b3.log is not being created.

(I'm assuming that you didn't put cod8.py on parsers folder, but let's see the log)

Опубликовано:
WoW seems very tricky, I'm just begining I don't even have installed b3 yet but I guess i might try, I'm switiching to windows 8 this week-end but maybe I'll try to work on such stuff once it'll all be installed, it seems quite interesting and as I'm begining with programation these times I might try :D

I would be glad to help you doing that plugin ;)

(I'm also quite busy this weekend, but I'll have time from Monday on)

Опубликовано:
when I open b3_run.py.. It says "Activating log:b3.log" after 5 or 8 sec it get closed...Any help?? :(

Post here the content of b3.log

If b3.log isn't being created, then the crash is happening because you either made a mistake setting b3.log path, or that folder is set as "read-only" and b3.log is not being created.

(I'm assuming that you didn't put cod8.py on parsers folder, but let's see the log)

 

121013 21:31:11	BOT    	'www.bigbrotherbot.net (b3) v1.8.2 [nt] [seda]'
121013 21:31:11	BOT    	'Python: 2.7.3 (default, Apr 10 2012, 23:31:26) [MSC v.1500 32 bit (Intel)]'
121013 21:31:11	BOT    	'Default encoding: ascii'
121013 21:31:11	BOT    	'Starting Cod8Parser v0.1 for server 127.0.0.1:27017'
121013 21:31:11	BOT    	'--------------------------------------------'
121013 21:31:11	BOT    	'Attempting to connect to database mysql://|xTw|Gladiator:******@192.168.1.1/b3...'
121013 21:31:32	ERROR	'Database connection failed, working in remote mode: (2003, "Can\'t connect to MySQL server on \'192.168.1.1\' (10060)") - [(\'D:\\\\Call of Duty- Modern Warfare 3\\\\b3-1.8.2\\\\b3\\\\storage\\\\database.py\', 239, \'connect\', \'self.db = self.getConnection()\'), (\'D:\\\\Call of Duty- Modern Warfare 3\\\\b3-1.8.2\\\\b3\\\\storage\\\\database.py\', 184, \'getConnection\', \'use_unicode = True)\'), (\'C:\\\\Python27\\\\lib\\\\site-packages\\\\MySQLdb\\\\__init__.py\', 81, \'Connect\', \'return Connection(*args, **kwargs)\'), (\'C:\\\\Python27\\\\lib\\\\site-packages\\\\MySQLdb\\\\connections.py\', 187, \'__init__\', \'super(Connection, self).__init__(*args, **kwargs2)\')]'
121013 21:31:32	BOT    	'Game log D:\\Call of Duty-Moder Warfare 3\\scripts\\games_mp.log'
121013 21:31:32	BOT    	'Starting bot reading file D:\\Call of Duty-Moder Warfare 3\\scripts\\games_mp.log'
121013 21:31:32	ERROR	'Error reading file D:\\Call of Duty-Moder Warfare 3\\scripts\\games_mp.log'
121013 21:31:32	ERROR	"STDERR 'Error reading file D:\\\\Call of Duty-Moder Warfare 3\\\\scripts\\\\games_mp.log\\n'"
121013 21:31:32	ERROR	"STDERR '\\n'"

Опубликовано:
when I open b3_run.py.. It says "Activating log:b3.log" after 5 or 8 sec it get closed...Any help?? :(

Post here the content of b3.log

If b3.log isn't being created, then the crash is happening because you either made a mistake setting b3.log path, or that folder is set as "read-only" and b3.log is not being created.

(I'm assuming that you didn't put cod8.py on parsers folder, but let's see the log)

 

121013 21:31:11 BOT 'www.bigbrotherbot.net (b3) v1.8.2 [nt] [seda]'

121013 21:31:11 BOT 'Python: 2.7.3 (default, Apr 10 2012, 23:31:26) [MSC v.1500 32 bit (Intel)]'

121013 21:31:11 BOT 'Default encoding: ascii'

121013 21:31:11 BOT 'Starting Cod8Parser v0.1 for server 127.0.0.1:27017'

121013 21:31:11 BOT '--------------------------------------------'

121013 21:31:11 BOT 'Attempting to connect to database mysql://|xTw|Gladiator:******@192.168.1.1/b3...'

121013 21:31:32 ERROR 'Database connection failed, working in remote mode: (2003, "Can\'t connect to MySQL server on \'192.168.1.1\' (10060)") - [(\'D:\\\\Call of Duty- IW5\\\\b3-1.8.2\\\\b3\\\\storage\\\\database.py\', 239, \'connect\', \'self.db = self.getConnection()\'), (\'D:\\\\Call of Duty- IW5\\\\b3-1.8.2\\\\b3\\\\storage\\\\database.py\', 184, \'getConnection\', \'use_unicode = True)\'), (\'C:\\\\Python27\\\\lib\\\\site-packages\\\\MySQLdb\\\\__init__.py\', 81, \'Connect\', \'return Connection(*args, **kwargs)\'), (\'C:\\\\Python27\\\\lib\\\\site-packages\\\\MySQLdb\\\\connections.py\', 187, \'__init__\', \'super(Connection, self).__init__(*args, **kwargs2)\')]'

121013 21:31:32 BOT 'Game log D:\\Call of Duty-Moder Warfare 3\\scripts\\games_mp.log'

121013 21:31:32 BOT 'Starting bot reading file D:\\Call of Duty-Moder Warfare 3\\scripts\\games_mp.log'

121013 21:31:32 ERROR 'Error reading file D:\\Call of Duty-Moder Warfare 3\\scripts\\games_mp.log'

121013 21:31:32 ERROR "STDERR 'Error reading file D:\\\\Call of Duty-Moder Warfare 3\\\\scripts\\\\games_mp.log\\n'"

121013 21:31:32 ERROR "STDERR '\\n'"

no database created

make one here http://www.wampserver.com/en/

Опубликовано:
121013 21:31:11 BOT 'Starting Cod8Parser v0.1 for server 127.0.0.1:27017'

121013 21:31:11 BOT '--------------------------------------------'

121013 21:31:11 BOT 'Attempting to connect to database mysql://|xTw|Gladiator:******@192.168.1.1/b3...'

121013 21:31:32 ERROR 'Database connection failed, working in remote mode: (2003, "Can\'t connect to MySQL server on \'192.168.1.1\' (10060)") - [(\'D:\\\\Call of Duty- IW5\\\\b3-1.8.2\\\\b3\\\\storage\\\\database.py\', 239, \'connect\', \'self.db = self.getConnection()\'), (\'D:\\\\Call of Duty- IW5\\\\b3-1.8.2\\\\b3\\\\storage\\\\database.py\', 184, \'getConnection\', \'use_unicode = True)\'), (\'C:\\\\Python27\\\\lib\\\\site-packages\\\\MySQLdb\\\\__init__.py\', 81, \'Connect\', \'return Connection(*args, **kwargs)\'), (\'C:\\\\Python27\\\\lib\\\\site-packages\\\\MySQLdb\\\\connections.py\', 187, \'__init__\', \'super(Connection, self).__init__(*args, **kwargs2)\')]'

Either MySQL login in not properly configured on b3.xml, or you didn't create the database. Login on phpmyadmin to check that. Also, make sure that "Gladiator" account has permissions to access b3 database.

Also, the parser should point to the local IP and MySQL connection can point to localhost. You made the opposite :P

 

mysql://Gladiator:MySQLpassword@localhost/b3

 

192.168.1.1

Опубликовано:

I need with the default.dspl it won't load up the maps I want to use..... :o

Опубликовано:
Can someone help me with maprotation? In my default.dspl is only *,iSniper,1 :?

change it? simple.

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