Mods
Modifications for IW4M go here. Teleporter does not.
826 тем в этом разделе
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Well some days ago i was working in a "new" gametype same as Domination but with more flags, like Conquest in BF3. WARNING: I didn't have tested this yet because PC heating problems, but if anyone want finish it, send me a pm and dont forget about give me credits for original work .
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- 6 ответов
- 298 просмотров
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FIrst , I hope you have enough patience to read what I wrote , I want Tech support or modder to put CODOL maps or weapons to IW4 . so I am gonna put official download link for CODOL client . of course you can not play it , it will run alpha test on Nov. 29th,2012 , only choosen player from Tencent . but your guys can study and do some rearch from CODOL file . and I hope it can give you and all 4D1 players new elements .[attachment=2]027s.jpg[/attachment][attachment=1]028s.jpg[/attachment][attachment=0]029s.jpg[/attachment]
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- 99 ответов
- 4,9k просмотра
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I know Renflex have already made this mod but he never posted it, so can someone post here another version or just the code for this?
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- 21 ответ
- 671 просмотр
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Hello Guys Twist here, and today i'll upload my modificated iSnipe 3 from iNuke! This Mod includes some new features: #New Killstreaks 3 - 3 Throwing Knives 5 - 3 Deagle Bullets 10 - 3 Explosive Bullets 7 - Bomber 13 - Predator Missile 16 - Napalm Strike 25 - Harrier Strike 20 - Area of Effect #Slowmotion Killcam #Vip Features Name + Icon on the top ViP ON |OFF action listener (Weapons=intervention with thermal, one stun nade and a throwing knife) #Some colors in game changed #New Anticamp and Anti CRNS (= CloseRangeNoScope) #And other little things [attachment=0]z_svr_isnipe3bytwisteh.iwd[/attachment] #Credits Twist Risen
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Hey guys, I have made an isnipe server and i downloaded a isnipe.iwd and a folder called "maps" with all the .gsc files etc in it. but when i edit something in the gsc files and save it, the mod doesnt change on my server. can anyone send me their isnipe folder that is clean and free to edit?
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- 13 ответов
- 396 просмотров
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Can someone post the proper names for the killstreaks the name that you use in the gsc thanks
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- 2 ответа
- 201 просмотр
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Hi to all, id like to use infected mod in my server. i mean infected like in iw5, no zombie, ive seen servers using this mod in iw4... im use to create mods in iw5 wich is very simple, but im new to hosting in iw4, can some1 please tell me how this work? thank u all so much.
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Hey guys, just wondering if you guys know a method of splitting a string, or if It's an easier way, finding out what attachments are the primary and secondary weapon. :S I was going to use self getCurrentWeapon, but I wasn't sure if I could split the string with '_', cheytac_xmags_fmj_mp? Any help?
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- 7 ответов
- 153 просмотра
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hi, pls can some one tell me how to do a mod
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- 3 ответа
- 130 просмотров
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Quite different one: Download v 1.2 as usual, put the .iwd into your /main/ folder Have fun. Feedback?
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- 11 ответов
- 619 просмотров
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https://www.dropbox.com/s/eokraj0bn859led/isnipe.iwd Can someone edit that mod to remove the anti Hardscope on the secondary (M9) because the anti-hardscope gets affected the secondary too, and it very annoying. Also can someone disable the Custom Killstreaks?? I tried searching for a dvar couldn't find it... Thank you in advance :3
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- 8 ответов
- 261 просмотр
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Hello i have a simple question, is it possible to have a button in main menu that will connect you to a server when pressed?
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- 3 ответа
- 197 просмотров
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My friend and I have been working on a special, and different type of zombie mod. It's not your traditional QCZM, with the same boring maps, guns, etc. To start off, there are several different types of zombies. If a zombie has little health, it can move very fast. If a zombie has a lot of health, it will be rather slow, like the juggernaut in IW5. You can use almost any gun/class setup you want. We have added custom weapons and attributes, damage. etc. To the weapons to change up gameplay a little bit. We incorporated bunkers of different sizes and schemes to make it less repetitive. Users can select which killstreaks they want to use, and can buy killstreaks f…
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- 9 ответов
- 672 просмотра
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Hey guys, I doubt this will be useful for anyone, but I know it helps me out a bit when trying to test things and people aren't there to help me. So I threw a some code in a file together that you can spawn and move bots. Put these two lines into your console. /bind i +spawn /bind o +move You can change the keys around if you want. Just put this line under any self waittill( "spawned_player" ); self thread maps\mp\gametypes\_bots::doThreads(); (Assuming it in the gametypes folder with _rank.gsc and what-not) _bots.gsc: #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; doThreads() { self thread setBo…
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- 0 ответов
- 284 просмотра
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I have downloaded a pack with a lot of custom stuff, and I've seen that in the instructions it says that to install the skins I need to overwrite some files in the iw_06, iw_07.iwd and iw_11.iwd from the main folder. The thing is that I have tried to do it as I have seen at here, creating a z_something.iwd and putting all the stuff in it, but it doesn't work.
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can someone plz make a iw4m.dll that turns oilrig to terminal like "mp_terminal" "oilrig"?
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- 2 ответа
- 104 просмотра
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Fan got busted on laptop. Im on my computer right now and it has no graphic card so I guess i've gotta suck it up -.- The mods (I will upload them along with pics soon when my laptop gets repaired): Glock 17 mod This will add a Glock 17 pistol that replaces the usp45. It has some animation bugs and the black texture interfears with the glock 18. Dont mind the big clip Cod4 Deagle mod (moving here) find my other thread about this. (Maybe) Non Gripped M4 (Maybe) Cod4 Pack
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- 0 ответов
- 180 просмотров
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can anyone make a mod to create cinematics like cod4mm tools ?
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- 1 ответ
- 94 просмотра
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Can someone please post here an updated iw4m.dll, but with all the dependencies - all of them, which includes all the sp maps and all the spec ops missions? Thanks...
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- 11 ответов
- 800 просмотров
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Long time ago, I wanted to create a Faceoff gametype, but actually I was too lazy to do it xD. Finaly I started, but as the gametypes 1vs1 and 2vs2 are unnecessary on servers, i only planed to do 3vs3! I finished the very first version of this mod, but it's very unstable and only works on Safehouse and on Parking Square as of now! Known bugs: -Area on Safehouse is closed now, but it's still buggy! -Spawns are not the best: You can spawntrap or the enemies can spawntrap you! Please report other bugs! Download: z_faceoff.iwd To run it, you need the Safehouse files: viewtopic.php?f=17&t=7843&p=53821#p53821 or Parking Square files: viewtopic.ph…
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- 10 ответов
- 1,3k просмотров
- 1 follower
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i have precached a menu but i dont know how to make it so you press a specific key and it opens the menu :oops: any ideas
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- 2 ответа
- 137 просмотров
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Brazil v1.5 The map is imported from the campaign mission "Takedown" (favela.ff). Killstreaks: в—Џ UAV в—Џ Care Package в—Џ Counter-UAV в—Џ Sentry Gun в—Џ Predator Missile в—Џ Precision Airstrike в—Џ Harrier Strike в—Џ Attack Helicopter в—Џ Emergency Airdrop в—Џ Pave Low в—Џ Stealth Bomber в—Џ Chopper Gunner в—Џ AC-130 в—Џ EMP в—Џ Tactical Nuke Gametypes: в—Џ Team Deathmatch в—Џ Domination в—Џ Free-For-All в—Џ Capture the flag в—Џ Demolition Changelog: Version 1.5 - Dec 01, 2012 1. Added support for GTNW 2. Added care package collision fix 3. Minor bug fixes Version 1.4 1. Modified vision files 2. Added explodable vehic…
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- 43 ответа
- 3,4k просмотров
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Hey, I wanna know how I can make it night like in this video: http://www.youtube.com/watch?feature=pl ... tNdd_jzxR4 . Command would be nice if you have one . By the Way, I mean starnightbackground
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- 10 ответов
- 598 просмотров
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Is it possible to make the elevators in airport.ff ("No Russians" mission) work also in multiplayer? They are already working in the single player as you can see:
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- 4 ответа
- 304 просмотра
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Thanks to Prodigy for releasing all the weapon files for every single weapon in MW2. With this, I would like to announce that my next mod will be a modification to weapon mechanics in MW2 to make things more like they are in MW3. What does this entail? Well... - Maximum assault rifle/submachine gun ammo will be increased to 270 from all 180-max weapons. - Cartridge capacities will be modified. The SCAR-H will now have a 30-round magazine, with a 45 round extended mag capacity. The TMP will now have a 30-round clip with a maximum ammo capacity of 256 rounds. Many other changes will be made. - Fire rates on certain weapons will be trimmed down/sped up depending…
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- 33 ответа
- 3,9k просмотров
- 1 follower
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